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Recent content by ShinyTillDawn

  1. ShinyTillDawn

    [Other] Stop Binary Hacking; It's Holding Back the Entire Community

    Well spoken! This is probably the best post in the article that puts the pros of decomps in perspective. Perpetuating stuff like that would encourage more and more people to decomp hack instead of binary hack, which is the objective of the thread. - HMA's map editor is still new, and there are...
  2. ShinyTillDawn

    Code: Move Resource Thread

    Heal Pulse for [EM]: Battle Script: Battle Script (bytes): Animation (bytes):
  3. ShinyTillDawn

    Code: Move Resource Thread

    I inserted the script, and I was unable to get Wide Guard to protect against spread moves. Also, implementing this causes Yawn to bypass Protect without playing the move animation. (I know this thread is old.) I configured the move table to match my ROM's Wide Guard ID.
  4. ShinyTillDawn

    [Other] Stop Binary Hacking; It's Holding Back the Entire Community

    I still believe that HMA is harder to use than any other binary hacking tool. There are a lot of features that seem obvious & easy-to-find to me, but most ROM hackers wouldn't be able to locate them without help. People confuse Find & Goto, and you have to right−click your tab to make an IPS/UPS...
  5. ShinyTillDawn

    [Other] Stop Binary Hacking; It's Holding Back the Entire Community

    It's no question that decomp hacks are objectively better than binary hacks. It's like comparing, as previous speakers have mentioned, fossil fuels to renewable energy. However, many people in the United States are lobbied by fossil fuel industries, and thus refuse to support renewable energy...
  6. ShinyTillDawn

    [Fire Red]: Class Based Trainer Battle Music

    I'm wondering about an Emerald port, too. I think the place to insert bytes would be around here: 06E42C: push {lr} ldr r0, [pc, <06E444>] ldr r1, [r0, #0] mov r0, #128 lsl r0, r0, #5 and r0, r1 cmp r0, #0 beq <06E448> mov r0, #240 lsl...
  7. ShinyTillDawn

    Emerald hack: Pokemon Mega Power (Completed Beta 5.71 Released)

    I really love replaying this game with Hardcore nuzlocke rules, but would the developer be open to — they can expand how many moves are in the game with Hex Maniac Advance, a newer ROM editing tool — adding more later−generation moves to the game, adding 1 move per each hidden power, making Dark...
  8. ShinyTillDawn

    Emerald hack: Pok?mon Blazed Glazed

    Congratulations. You destroyed your clean copy of Pokémon Emerald. When you patch files, you need to make a copy of the clean ROM, rename the copy, and use that as your ROM base for NUPS. In your case, the name "Pokémon Emerald (U)" now has Blazed Glazed data.
  9. ShinyTillDawn

    Code: Move Resource Thread

    I know this is an old post, but I could not get this to work; Inputting code at 69918 causes the game to freeze when I use almost any attacking move. Edit: This keeps happening: Edit: Actually, an infinite loop occurs:
  10. ShinyTillDawn

    Code: Ability Resource Thread

    Thanks for the response. I feel bad now, because it actually was working in the first place; I mixed up 2 numbers in one of the offsets I was supposed to put code in.
  11. ShinyTillDawn

    Code: Ability Resource Thread

    I know this is from 2015, but I tested this and it did not work. Do I need something like the Physical/Special split?
  12. ShinyTillDawn

    Code: ASM Resource Thread

    I know this is an old thread, but I tried porting this to Emerald, and I'm stuck. I can't find the equivalent of "sub_80A16D0" in Emerald.
  13. ShinyTillDawn

    Emerald hack: Pokemon Emerald Kaizo

    The Sinister, Hooded Figure is evil as heck! There's no way he would let you cheese the game with some Uber strat that isn't a Wobbuffet!
  14. ShinyTillDawn

    Emerald hack: Pokemon Emerald Kaizo

    Win a Pokémon Battle against Steven.
  15. ShinyTillDawn

    FireRed hack: Pokémon Unbound [COMPLETED]

    Use NUPS and make sure you have FireRed version 1.0, I think.
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