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I wonder how many people have worked on trying to complete the hack themselves. Part of me wouldn't mind releasing an unofficial "update" that fixes some bugs, such as:
- weird TM & tutor compatibility issues (Ex. Lanturn not learning Thunderbolt, Skarmory not learning Roar)
- not resetting the...
Well spoken! This is probably the best post in the article that puts the pros of decomps in perspective. Perpetuating stuff like that would encourage more and more people to decomp hack instead of binary hack, which is the objective of the thread.
- HMA's map editor is still new, and there are...
I inserted the script, and I was unable to get Wide Guard to protect against spread moves. Also, implementing this causes Yawn to bypass Protect without playing the move animation. (I know this thread is old.)
I configured the move table to match my ROM's Wide Guard ID.
I still believe that HMA is harder to use than any other binary hacking tool. There are a lot of features that seem obvious & easy-to-find to me, but most ROM hackers wouldn't be able to locate them without help. People confuse Find & Goto, and you have to right−click your tab to make an IPS/UPS...
It's no question that decomp hacks are objectively better than binary hacks. It's like comparing, as previous speakers have mentioned, fossil fuels to renewable energy. However, many people in the United States are lobbied by fossil fuel industries, and thus refuse to support renewable energy...
I'm wondering about an Emerald port, too.
I think the place to insert bytes would be around here:
06E42C:
push {lr}
ldr r0, [pc, <06E444>]
ldr r1, [r0, #0]
mov r0, #128
lsl r0, r0, #5
and r0, r1
cmp r0, #0
beq <06E448>
mov r0, #240
lsl...
I really love replaying this game with Hardcore nuzlocke rules, but would the developer be open to — they can expand how many moves are in the game with Hex Maniac Advance, a newer ROM editing tool — adding more later−generation moves to the game, adding 1 move per each hidden power, making Dark...
Congratulations. You destroyed your clean copy of Pokémon Emerald. When you patch files, you need to make a copy of the clean ROM, rename the copy, and use that as your ROM base for NUPS. In your case, the name "Pokémon Emerald (U)" now has Blazed Glazed data.
I know this is an old post, but I could not get this to work; Inputting code at 69918 causes the game to freeze when I use almost any attacking move.
Edit: This keeps happening:
Edit: Actually, an infinite loop occurs:
Thanks for the response. I feel bad now, because it actually was working in the first place; I mixed up 2 numbers in one of the offsets I was supposed to put code in.