Recent content by Shufflejoy

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    Tool: Subscript: The next step for scripting

    This looks super interesting & might be enough to actually be willing to play around with scripting overall! I really like the 'message' and 'question' idea -- the less numbers a new person has to memorise, the more accessible scripting becomes. I would love to see this expanded into more commands.
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    Tool: Python IPS Patcher

    Yeah, I had to change that line as well since my only Python install exists in /opt/android-build/python :p
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    Tool: Python IPS Patcher

    Awesome. Looking forward to it! ^_^
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    Tool: Python IPS Patcher

    It appears to work perfectly well on Windows! I have Python 2.7.6 installed. It looks like it should work fine on Linux, but on my Arch install I don't have Tk configured and don't feel like setting it up to test. I do think you should add support for creating patches! I also think it would...
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    Pokemon Emerald Decapitalization Patch (D/L Link Fixed)

    Minor thing, String Shot is misspelled as Sting Shot. Great patch, thanks!
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    Quick Research & Development Thread

    Ahh, I understand what I'd done wrong now. I was trying to replace the original battle script, instead of finding the pointers to it and changing those. Thanks a lot!
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    Quick Research & Development Thread

    I'm having a problem with this and I'm unsure of how to fix it. Here's the relevant battle script, and the pointer I entered into it. I've also tried formatting the pointer as 60C0EC08, 08ECC061, and 08ECC060. No changes, except for more oddities when I had formatted the pointers differently...
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    Development: The 4th gen class split in 3rd gen

    Emerald. I have edited my initial post with this information. I thought it would be obvious since the icon post I was replying to was specifically for Emerald.
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    Development: The 4th gen class split in 3rd gen

    Here's an IPS patch that applies version 1.4 of the Emerald patch, has all of the moves set to the correct Physical/Special/Status byte, and has the icons installed and working. Warning: I didn't take note of where I inserted the image or the ASM, so back up your game first.
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    Development: The 4th gen class split in 3rd gen

    I can confirm that this is working. Awesome, thanks a lot Raileys!
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    Development: The 4th gen class split in 3rd gen

    Hey, sorry it took me so long to get back to you with this. I tried it again and ran into the same problem. https://www.dropbox.com/sh/uqvpgx35blxcdvi/AACZZumeB37V1CZWdBCduyzia In that folder, the diff windows show the hex changes I made (with the changed version on top), and the screenshots...
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    [Showcase] Chaos Rush's Custom Pokémon Sprites

    These sprites are wonderful, and your style is an awesome translation of the Sugimori art! The palettes are fantastic, too, and I think they fit in-game better than directly taking the colours from the art. Are they the same palettes you used for the DS Style sprite resource, or are they...
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    Development: The 4th gen class split in 3rd gen

    I'm having some trouble getting this to work properly in my ROM. I followed the instructions as best I could, and here are some details: * I used NSE 2.1 to insert the image at xF58BB4 * I inserted the routine at xF58D34 after setting the last line to ".SplitImages: .word 0xF58BB4" (I also...
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    Request a username change here - please read the first post!

    Requested Name Change: Shufflejoy
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    Ruby hack: [Ruby Hack] Pokemon: Azure Archipelago

    I like the look of this a lot, so far! After Winter Wonderland posted about the city mapping, I was just as concerned about the city map, but (barring the tileset's lack of building choice) your city looks fantastic! You might be able to get away with creating new blocks using different palettes...
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