• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by SidDays

  1. SidDays

    Want a taken username? Check here

    Old Username: Sidrk New Username: SidDays
  2. SidDays

    [Audio] Pokemons cry in MIDI

    Pokémon cries are individual samples and not midi sequences, so it's not possible to export them as MIDI.
  3. SidDays

    [Tutorial] How to build the Pokémon GBA decomps using WSL (Win10)

    Will this work using Ubuntu 16.04 LTS? I'm having trouble installing the 18.04 release.
  4. SidDays

    help with understanding the script macros

    Go ahead! I know that at least I'm going to be implementing this at some point. I'd also appreciate a link to the repo!
  5. SidDays

    Create a debug menu

    I was able to fix this by looking at start_menu.c and map_popup_menu.c: the issue seems to have been caused by 1) the game not loading the gfx/palettes for the border and 2) the map popup obscuring the debug window since it's on the left To fix the problem, add the Map Popup Header #include...
  6. SidDays

    help with understanding the script macros

    This doesn't exactly answer your question, but you might want to look into the source of Pokémon Emerald Enhanced, it has the feature where you can just hit A when you're facing a cut tree and a popup asks you if you want to cut it (you don't need a Pokémon.)
  7. SidDays

    [Pokeemerald] Battle Engine Upgrade

    How do I configure these? Also, @DizzyEgg, what's the best way to get in touch with you to contribute? I feel like working on some move animations, wondering if I would just make a pull request when I'm done
  8. SidDays

    [Pokeemerald] Battle Engine Upgrade

    What do you mean by a template?
  9. SidDays

    FireRed hack: Pokemon Fire Burn

    This feature looks amazing! I'm glad to see this hack is still under development, and will be following its progress. Is an English release planned?
  10. SidDays

    Emerald hack: Pokémon SwowS! [[BETA 1 OUT]]

    I'm super excited to see a hack using pokeemerald! Will be watching out for this one :) and as someone who's trying to learn pokeemerald, thanks for making the repo public! Also yes please, the P/S split would be amazing! (And decapitalization too, if possible)
  11. SidDays

    Battle Background Insertion (With Patches)

    I think these are the same patches that YoY-X was talking about, which seem to be similar to the ones in this thread (but you can also use JDownloader to automatically download multiple MediaFire downloads, which is what I did)
  12. SidDays

    Does anyone remember this really old 3d Pokémon fangame?

    Are you talking about Pokémon PC (or at least that's what I think it was called) — I can't find a link to it anymore, but I found an image that I believe is from the game:
  13. SidDays

    Ruby hack: Pokémon Ruby++/Ruby 2

    This looks amazing! Can't wait to try it out! Did you use pokeruby? If yes, would you mind sharing the source?
  14. SidDays

    Create a debug menu

    Thanks a lot! That worked ?????? There's only a minor problem where unless I open the Start Menu once the palette for the border is garbled, but I don't think that should be an issue and instead I'll work on actually adding debug options to this
Back
Top