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I was able to fix this by looking at start_menu.c and map_popup_menu.c: the issue seems to have been caused by 1) the game not loading the gfx/palettes for the border and 2) the map popup obscuring the debug window since it's on the left
To fix the problem, add the Map Popup Header
#include...
This doesn't exactly answer your question, but you might want to look into the source of Pokémon Emerald Enhanced, it has the feature where you can just hit A when you're facing a cut tree and a popup asks you if you want to cut it (you don't need a Pokémon.)
How do I configure these?
Also, @DizzyEgg, what's the best way to get in touch with you to contribute? I feel like working on some move animations, wondering if I would just make a pull request when I'm done
I'm super excited to see a hack using pokeemerald! Will be watching out for this one :) and as someone who's trying to learn pokeemerald, thanks for making the repo public!
Also yes please, the P/S split would be amazing! (And decapitalization too, if possible)
I think these are the same patches that YoY-X was talking about, which seem to be similar to the ones in this thread (but you can also use JDownloader to automatically download multiple MediaFire downloads, which is what I did)
Are you talking about Pokémon PC (or at least that's what I think it was called) — I can't find a link to it anymore, but I found an image that I believe is from the game:
Thanks a lot! That worked ?????? There's only a minor problem where unless I open the Start Menu once the palette for the border is garbled, but I don't think that should be an issue and instead I'll work on actually adding debug options to this