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Recent content by SilverioRB

  1. S

    Making maps sloped for cycling

    Does it works with 19.1?
  2. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I see. I got about the flags now, but can I edit them? Like, I want to set a flag that, when I choose my first Poke and go out the Lab, my rival shows up, enter the lab and go out too. Can I make it? Or even, is there a list with the flags of the game? I fixed the texture problems. Thanks! :D...
  3. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I didn't used hack in GBA, so I didn't get what is flags, sorry haha xD For the XY coordinates, I'll take a print to show you what I mean And also, I'm using a Platinum tileset (Tileset 6, the first one on PDSME), but the berry farm aren't showing on the map finished. On the game, it's showing...
  4. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I see. I can't wait for that :D Btw, do you could explain the use of some features in SPDSMS? Like: Furnitures; Flags; And why in the PDSMS, the X and Y coordinates are shown with its right numbers, but in PPRE, the numbers are shown different, with 3 numbers, etc... I'm trying to change the...
  5. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I tried to to it, but it didn't work. I tried to find the place where the files were in HGSS, but I didn't find it. Would you know where it is?
  6. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Wow!! It's really hard!! I'll try it, for sure. I need to download MkDS Course Editor, too! I hope it works! ^^ Thanks!!
  7. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I see! I can't wait for that!! :D To put my maps complete! And about the buildings, do you know how to import one? I exported the lab builfing from Platinum to add it to the HGSS, as well as its textures, but it's not working. The building is full blank.
  8. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Thank you very much, man!! I did it working fine!! But yet I have a question: how can I add animated tiles like flowers? I import some flower textures from the original games, but Idk how to make it work as it would.
  9. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I got it, and after I fixed the materials problem, it worked. But I have one more question: About the BDHC. As I saw on the YouTube's tutorials, the "main floor" uses 1, while the levels above uses 2, 3, 4..., but when I set 1 on it, in the game it seems like the character is under the floor...
  10. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I didn't get it. Like, if I want to add a new building, I must put those numbers? Isn't it enough just to put the X, Y or Z values? Because the right number is 0 by default. As for the trees, it's moving, an animation just like water, moving right and left, calmly like the water animation. Idk...
  11. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Thanks! I'll try it! Btw, what is the numbers in the side of XYZ on Editing Buildings? And why is the trees moving?
  12. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    In the game, it's like this: New Bark: Route 29:
  13. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I did replace Tileset 0, 2 and 15. Its two maps. I put it on New Bark and Route 29.
  14. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Yes and yes. It has 594 polygons. I did imported the NSBTX, but looks like I must import it above the original one, idk
  15. S

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Yes, but looks like its tiles didn't import as well. I've imported the siletes I did on PDSME, though...
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