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I see.
I got about the flags now, but can I edit them? Like, I want to set a flag that, when I choose my first Poke and go out the Lab, my rival shows up, enter the lab and go out too. Can I make it?
Or even, is there a list with the flags of the game?
I fixed the texture problems. Thanks! :D...
I didn't used hack in GBA, so I didn't get what is flags, sorry haha xD
For the XY coordinates, I'll take a print to show you what I mean
And also, I'm using a Platinum tileset (Tileset 6, the first one on PDSME), but the berry farm aren't showing on the map finished. On the game, it's showing...
I see. I can't wait for that :D
Btw, do you could explain the use of some features in SPDSMS?
Like:
Furnitures;
Flags;
And why in the PDSMS, the X and Y coordinates are shown with its right numbers, but in PPRE, the numbers are shown different, with 3 numbers, etc...
I'm trying to change the...
I see!
I can't wait for that!! :D
To put my maps complete!
And about the buildings, do you know how to import one? I exported the lab builfing from Platinum to add it to the HGSS, as well as its textures, but it's not working. The building is full blank.
Thank you very much, man!!
I did it working fine!!
But yet I have a question: how can I add animated tiles like flowers? I import some flower textures from the original games, but Idk how to make it work as it would.
I got it, and after I fixed the materials problem, it worked. But I have one more question: About the BDHC.
As I saw on the YouTube's tutorials, the "main floor" uses 1, while the levels above uses 2, 3, 4..., but when I set 1 on it, in the game it seems like the character is under the floor...
I didn't get it.
Like, if I want to add a new building, I must put those numbers? Isn't it enough just to put the X, Y or Z values? Because the right number is 0 by default.
As for the trees, it's moving, an animation just like water, moving right and left, calmly like the water animation.
Idk...