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Out of curiosity, do you think that you will wait until this resource is finished to release your Emerald ROM base or will you release the base before the spritework is complete? Either way this resource is amazingly close to done, great work!
This isn't the constructive "criticism" that is useful. Kurapika is providing us all with a free, incredibly useful tool and I have never understood why anyone thinks it is okay to be so demanding and negative to someone who is going out of their way to help others.
Keep at it Kurapika, and...
Exactly, there are some big gender differences in mons like unfezant, pyroar, jellicent, meowstic, and it would be nice to make nidoran one pokemon lol
Didd you manage to figure out male/female form changes? I think it would be somewhat easier in that you only need to change sprite and not the index number or stats of the poke
...10? I know 10 ASMs.
Lol I don't know how much is a number. It's somewhat new to me but I'm a comp sci student so I have background knowledge in other areas.
I could create new abilities, ASM for items, small things. Finding locations of data in the ROM and RAM is probably my worst area
Bug report of 1.5a patched to vanilla rom-
-Overgrow ability sets weather to rain (I imagine this was for testing purposes)
-Bulbasaur has messed up base stats
-Geomancy sticks in infinite charging loop
Great work! They look great and there are so many!! haha
Do you think that you could upload all of the sprites you've done to the resource? Like the gen v ones that you had from earlier in this thread?
I have had an idea for some time about creating a system where the levitate ability is not an ability but rather a toggle-able byte on each pokemon. For instance, one could feasibly create a Hydreigon with the ability intimidate that also has the benefits of levitate, (by virtue of the hack)...