Recent content by Sisyphean

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    Tool: Hopeless Pokémon Editor [alpha]

    I feel you about college being really busy haha I'm amazed you even have the time to work on this at all! Looks great though, can't wait to use it :)
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    Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

    Out of curiosity, do you think that you will wait until this resource is finished to release your Emerald ROM base or will you release the base before the spritework is complete? Either way this resource is amazingly close to done, great work!
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    Code: Move Resource Thread

    Really good looking animations for one of my all time favorite pokes! Great work
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    Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

    Holy progress! Everything looks so good and what a huge spike in sprites completed! Keep it up!
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    Tool: G3T - Gen 3 Tools

    This isn't the constructive "criticism" that is useful. Kurapika is providing us all with a free, incredibly useful tool and I have never understood why anyone thinks it is okay to be so demanding and negative to someone who is going out of their way to help others. Keep at it Kurapika, and...
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    Development: Forms and Formes

    Exactly, there are some big gender differences in mons like unfezant, pyroar, jellicent, meowstic, and it would be nice to make nidoran one pokemon lol
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    Development: Forms and Formes

    Didd you manage to figure out male/female form changes? I think it would be somewhat easier in that you only need to change sprite and not the index number or stats of the poke
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    Patch: MrDollSteak's Decap. and Attack Rombase

    Bug report of 1.5a patched to vanilla rom- -Overgrow ability sets weather to rain (I imagine this was for testing purposes) -Bulbasaur has messed up base stats -Geomancy sticks in infinite charging loop
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    Pokémon Emerald 650

    Nice work man! One question, did you make all the cries yourself? Or how did you get them?
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    Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

    Great work! They look great and there are so many!! haha Do you think that you could upload all of the sprites you've done to the resource? Like the gen v ones that you had from earlier in this thread?
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    Code: ASM Resource Thread

    I have had an idea for some time about creating a system where the levitate ability is not an ability but rather a toggle-able byte on each pokemon. For instance, one could feasibly create a Hydreigon with the ability intimidate that also has the benefits of levitate, (by virtue of the hack)...
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    Code: ASM Resource Thread

    In addition to the EV berries, it would be awesome if you could make berries that can call new asm or something to create the new berries like custap and roseli :D
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    The ROM Hacking Documentation Project

    Hello Happy (belated) Thanksgiving I would classify this as Information about Music Hacking Inserting Midi Files into Firered: Ensuring High Quality Audio for Firered: Firered VoiceGroups and Corresponding Instruments: Fire Red Music Values in Hex: Inserting High Quality Cries with Sappy:
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    The ROM Hacking Documentation Project

    Back Again, I would describe these posts as being Miscellaneous In Battle Hacks I guess. Creating New Move Effects Creating New Moves Making an XY Inverse Battle: Trainer AI: Move Effects List: Updated Moves List
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    The ROM Hacking Documentation Project

    So as I have been combing through various threads finding data about ROM hacking, and I've come to the realization that a simple: method won't work as well. While I like the simplicity of a branched system, I feel like there is perhaps a better solution. It makes sense to organize the data like...
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