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Idk much about romhacking specifically, but if you're not married to romhacking and you're down to use RPG Maker XP then you might want to look into Pokemon Essentials! It uses the 3rd gen art style as a base but you can definitely mix and match mechanics from later gens.
Not sure why it wouldn't be working without going into the game itself, but one problem I had with audio was caused by two files in the BGM folder with the same name, it doesn't like that. I'm assuming all of the auto-change BGM stuff is correct, and also that you're working with 17.2 since v18...
In Pokemon Sage, it looks like the color determination is based on the type of the opponent, not their actual color.
If you wanted to actually base it off of the color of the opposing pokemon, you'd have to check for every red pokemon, something like this:
if...
(TLDR, here's a bunch of shiny party icons, some recolored normal party icons, and shadow pokemon icons and battle sprites to use in your fangame. Please enjoy with credit! Edit: Still works with v18 of Essentials as well!)
When you get a shiny Pokemon, it's a huge deal. I've only gotten one...
For the LevelBlankInParty one, make sure that it's correctly named in EVONAMES and just above the EVONAMES, so LevelBlankInParty = 31 and in the purple text "LevelBlankInParty" etc. Also, make sure the EVOPARAM is correct, for this set at 1. All of this is at the top of the script...
Hm, a thought that comes to my mind immediately is to have the town with the first gym ALSO have the last gym, which only is able to be challenged once all the other gyms are defeated. That way the player feels that they have come full circle. Just an idea, though!
For anyone reading this later, this has been resolved thanks to NettoHikari on Relic Castle, they wrote this code. Here's how it works (Compatible with 17.2):
1. Go into PField_Battles and replace the definition for pbEvolution check so that it instead looks like this (This removes a line that...
Sounds like a complicated move. I'd start by watching a video on creating new moves by a youtube channel called Thundaga (I can't post links yet, sorry) which gives a very basic rundown on how moves work. Also, make sure to read through the Pokemon Essentials Docs Wiki page on move creation. But...
I had an idea to evolve Vaporeon, Jolteon, and Flareon when their HP reached 0 if they had a certain level of happiness while a Ho-Oh was in the party, as a reference to the fan theory that the legendary beasts evolved from them. I got most of the way there, but stumbled on the fact that the...