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Recent content by SK94

  1. SK94

    [Audio] Pokémon FRLG Midi Code Properties

    I know that some properties are lost, like the ones I mentioned (lfos and bendr) but the ones you mentioned aren't lost and can usually be edited in the DAW. I was wondering whether there were any other hidden/lost properties that have to be added into the .s file manually via something like...
  2. SK94

    [Audio] Pokémon FRLG Midi Code Properties

    The properties you mentioned here aren't lost in any conversions. I can often use my DAW to alter these properties. I already mentioned two properties that I have to add into the processed .s file (lfos and bendr). I was just wondering if there are any other 'lost' properties I have to add in...
  3. SK94

    [Audio] Pokémon FRLG Midi Code Properties

    I often find myself editing music and inserting them into FireRed. I try to make my remixes sound as authentic as possible, but I believe that there are a lot of properties which are lost when importing the existing OST into Midis. For example, I recently got taught that there are a few...
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