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As 127 is the maximum of a signed byte that makes sense to me. I d advise to merge groups with few entries (like 30 and 31) and split group0.
Did you delete any vanilla maps? That was your initial question, right? If not (and if this is still your plan), start with that before adding new ones.
Oh cool :) where will you put your current working state? OPs branch on github is 2 years old and I had a hard time solving the merging conflicts, so it might be easier if I could use your (more current) updated branch? If you would allow me to use it of course
Hi Martyk, i actually did just that. Be aware that its a lot of work, it took me almost three days (I had to restart two times though).
My advice: remove one map after another, always running make inbetween every map and cleaning up the mess the deletion left.
Your console output tells me that...
Thanks for the fast answer, tried it two more times, now it seems to work :) calling make after the initial clone and after each completed merge seemed to help.
Hey guys, first of all thanks for your great work!
I m currently trying to get this to work and I encountered some problems:
1. #include "weather.h" needs to be added to pokemon.c i think
2. after solving 1. this comes up: (https://prnt.sc/wvtyko)
I tried commenting out everything concerning...