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Recent content by slawter666

  1. slawter666

    Expand number of overworlds

    I've removed unk2 as it is unused and u16/s16 values are aligned to 2 bytes (0x00, 0x02, 0x04 etc) and (pointers are aligned to 4 bytes?) so if I had left unk2 in it the struct would have been 4 bytes larger due to padding being added, resulting in 256 bytes being unneccesarily added to SaveBlock1.
  2. slawter666

    Expand number of overworlds

    https://github.com/Slawter666/pokeemerald/tree/overworld-expansion This modification expands the number of overworlds from one byte to two (up to 65535) without changing the size of the saveblocks. I've written a tutorial on how to add new overworlds here...
  3. slawter666

    Dynamic overworld palettes

    https://github.com/Slawter666/pokeemerald/tree/dynamic-overworld-palettes This modification makes the task of adding new overworlds much easier as only the palettes on screen are loaded into VRAM, rather than having set slots. The reflection palettes have been removed and are handled...
  4. slawter666

    [Pokeemerald] Unique surfing overworlds

    I've updated the first post to include a credits list. Completed sprites: 008 Wartortle by Avara 073 Tentacruel by Avara 131 Lapras (needs shiny sprite) The rest are uneditted HGSS follower sprites.
  5. slawter666

    [Pokeemerald] Unique surfing overworlds

    Absolutely, everything posted in this thread is for public use.
  6. slawter666

    [Pokeemerald] Costume Menu

    It's not been updated yet, I'm waiting for saveblock shiftability first as that is currently preventing me from completing the overworld expansion. Though that is likely to take upwards of two months for the relevant code to be decompiled. At the moment only the overworld sprite changes.
  7. slawter666

    [Pokeemerald] Costume Menu

    https://github.com/pret/pokeemerald/compare/master...Slawter666:costume There's a list of the changes I made. If you want everything but the overworld expansion you won't need to make changes in the following files. Personally I would wait to introduce these changes into your project until...
  8. slawter666

    [Pokeemerald] Costume Menu

    The dynamic palette system is automatic, it just means that only the palettes being used currently are loaded, which means adding new overworlds is much easier. However, I need to update the field weather to use this system as it was previously using the players sprite palette, so changing that...
  9. slawter666

    [Pokeemerald] Costume Menu

    Thanks for the suggestion, that's a good idea. The overworld expansion will be global, pokeemerald is now roughly 87% decompiled and I expect to be able to complete the expansion at around 95-98%.
  10. slawter666

    Graphics: Playable Character Community Project

    The issue with that is that you then need to create a reflection for each new character you insert which makes more graphical work. Please remember this is a resource thread for gen IV style overworlds and trainer sprites, compatible with the pret decompilation projects. It is not a place to...
  11. slawter666

    Graphics: Playable Character Community Project

    No, the water palette is handled dynamically so you don't need to create a reflection palette for every new character. That does mean that that if you have 5 characters with different palettes being reflected at the same time then that will take up 10 palette slots. As a result there is less...
  12. slawter666

    Graphics: Playable Character Community Project

    Good work with the sprites, this project is focusing on gen IV style but there are a few gen III style resources around that could benefit from your work. Though feel free to post more trainer sprites as one of the project goals is to have as many complete playable characters as possible. Here...
  13. slawter666

    [Pokeemerald] Unique surfing overworlds

    All of the pokémon have placeholder graphics using their HGSS following sprites, the Kyogre sprite in the video was just to demonstrate that there are unique sprites for each pokémon and that it is functional. I had considered that as particularly with Gen IV style overworlds the player and...
  14. slawter666

    [Pokeemerald] Unique surfing overworlds

    At the moment only Tentacruel and Lapras have surfing sprites, a list of pokémon that can learn surf up to and including Gen III pokémon can be found here: https://github.com/Slawter666/pokeemerald/blob/surfable/src/data/field_event_obj/surfable_pokemon.h, but I will update the first post with...
  15. slawter666

    [Pokeemerald] Unique surfing overworlds

    There is an installation guide for pokeemerald here: https://github.com/pret/pokeemerald/blob/master/INSTALL.md I won't be making a patch. Whilst learning how to use the disassemblies has more of a learning curve than standard ROM hacking, the benefits are much greater so it's worth taking the...
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