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i know i am a little late to the whole thing but try implementing this for stakeout
if attacker.hasWorkingAbility(:STAKEOUT) && @battle.switchedOut[opponent.index]
finaldamagemult=(finaldamagemult*2.0).round
Hi, i have a problem with your script. I implemented everything as you said but when I run my game i get an error in RPG__Sprite. Any idea how i can fix it? Thank you in advance.