Recent content by slg388

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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I always use the orange script for signposts. It keeps adding an extra 8 no matter what I do now. EDIT: I just updated XSE to 1.1.1, btw. EDIT2: While I'm at it: Signpost events have a Hidden ID, and person events have a person ID. Do you have to give each one an ID? When I put two hidden...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Why would 0x3 not work... Well, It's late again, I'll try tomorrow.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I tried it again on a new rom and it still won't work. I have no idea why XSE put an extra 8 in the front. I used the very sample that was given to me:
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    It isn't working anymore, I'll try again tomorrow since it's late right now. Thanks.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    So do you have an idea of what could have happened? I do use XSE, I've stopped using boxset ever since I found callstd(would you still recommend "msgbox @pointer 0x#" over callstd?). And before I try it, should I do it with the same offset, or should I repoint?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Do you mean this one?(The one below is the one I had saved, so I must have changed boxset 3 to callstd 0x3 before I compiled it) #dynamic 0x71A3CC #org @start msgbox @mayor boxset 3 end #org @mayor = Mayor's House
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Can someone explain what happened to me here? '----------------------- #org 0x71A4A8 msgbox 0x871A4B2 '"Mayor's House.Ù á ÂÀÂÚ ß ..." callstd 0x3 end '--------- ' Strings '--------- #org 0x71A4B2 = Mayor's House.Ù á ÂÀÂÚ ß À ÀF3\h71ËF3\h71ËN3\h71ËN3\h71ËIt's supposed to be...
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