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I'm not dead and neither is this project! Work has been slow unfortunately due to school giving me more and more work as i approach my final semesters, but here's the latest development:
Party member AI now functions in battle as well as out o3o Currently only Fiona's standard attacks are in...
I'm not dead o3o I've just been real busy with school xp But i've made a lot of progress! It may not be super apparent from the video below, but lots of stuff has been done internally. I got all of Riky's techs and skills added, and I got the tech upgrade/swapping menu implemented. I added...
I'm still alive! Just been busy, haha
Here's a few more gifs:
Rage gives you a slight damage output boost, but also slightly lowers your defense
Tornado Blade will topple any surrounding enemies suffering Break
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The battle system is taking shape at last. I've only got 2 Techs implemented right now for Riky which is why i only used 2 for this demonstration lol
Preview of the battle system as it stands right now o3o
i haven't implemented any of Riky's moves outside of his auto attacks, but enemies as you can see do have a few of their techs implemented o3o
upon defeating an enemy your EXP, SP, and TP gained from defeating them is briefly displayed on...
Finally got the targeting system implemented:
It's point and click based. Click an enemy to target them which will show your stats (and it will bring up your battle options as well once I add that in). Click on another enemy and the target will switch to that enemy instead. Clicking off an...
Little preview of your stats. If you stand still for a little while, then your stats will appear on screen until you move again.
If you're attacking by an enemy then your stats will appear until you either defeat it or successfully escape it. If you begin a battle, then your stats will...
Thanks for your feedback! I'm glad to see people are interested in this project.
No need to worry about the area/level design; all of this is just a test room, which is why there's so little decoration and so much open space with nothing in it.
As for bits of lore, background information, and...
Sparx's sprites went a lot smoother than I expected o3o
His battle sprites are done. Now that I have 3 protagonists' battle sprites done, i can get to serious work on the battle system o3o
Here's an animation for Sparx:
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Story:
Relics of Creation is a fairly unorthodox Pokemon fangame that I began developing sometime in 2015, using the Game Maker Studio engine, and I've been the sole developer for it since. Rather than playing as trainers who catch and train Pokemon, you play as a Lucario named...
Hey c: I'm smbmaster99 - a computer science student in college. My hobbies include gaming, competitive smash bros, and writing my own games (typically fangames lol)
Pleased to meet you all ^^