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I'm glad to know I'm not the only one who had the idea to do a story like this! Feel free to send me a PM whenever you finish whatever project you've been working on. If you don't mind me asking, where did you hear about this project?
Thanks a bunch! I'm more of a film guy than a game developer, for the most part, and this is the only way I feel like I'd ever be able to make a movie, so that's what I did! And that's what I hope to do again, somewhere down the line. I appreciate you giving my project a chance, and thank you...
Glad to hear it! I'm more than welcome to feedback if you're willing to give it a shot! The game is less than two hours long, and I bet it'd be worth your time - I think there's a little more to it than you might expect.
Banette & Guilmon
- A Visual Novel -
Description:
A visual novel/movie about a Guilmon who’s been living in a modern version of the Pokemon World ever since he walked through a mysterious portal six years prior. Living at an apartment with a reclusive and distant Banette, Guilmon often feels...
Mm, sure, but why would you draw Voltorb if you're trying to do an art battle? And if you drew a trainer and I drew Xerneas, the latter's still got more traction. Heck, you could draw a really good Voltorb, and my Xerneas could be a blob.
That said, I really wouldn't want you to waste your hard...
Oh, yeah, that's great advice. I usually think straight-forward as well when I visualize maps and settings, but you reminded me of one of the nice, subtler things about Pokemon games that always made them exciting - what happens if come back to this and explore some more? What's past that lake...