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Hey,
I'm wondering if anyone has found/ implemented a way for faster time progression in the overworld.
I do not mean manually changing the time like the approach by paccy. That's really cool, but not what I'm searching for.
I want 1 day to be 2 hours long, meaning that for every real life...
Okay, it does not work.
instead, I'm greeted with this error when trying to make the gba file:
`__cmpdi2' referenced in section `.text' of src/battle_script_commands.o: defined in discarded section `.text' of ../../tools/agbcc/lib/libgcc.a(_cmpdi2.o)
`__floatdidf' referenced in section `.text'...
This works exactly as I wanted it to. If I exclude the if-statement, it works on all Pokeballs, since the balls are the only items, that can trigger BattleScript_ShakeBallThrow.
The final code for reusable Pokeballs looks like this:
else // not caught
{...
I'm trying to implement the code, but at some point the code you provide differs from mine too much. I'm using the rh-hideout expansion (v 1.6.2) which is probably the reason.
you wrote, that one should search for the line
in case 2.
However, case 2 is structured completely different in my...
Hey,
I'm trying to make an emerald version that is more "life-like" with day/night cycles dialog options, etc. because some things just always bothered me about the world building as a kid.
As a basis I'm using the pokemon-expansion by rh-hideout (V 1.6.2)
One of the things I want to...