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I'm looking to implement auto-levelling functionality for the Battle Frontier. For example, when the player selects the 'LV. 50' mode challenge in the Battle Tower, they should be able to select Pokémon of any level as participants, and Pokémon whose level exceeds 50 should have their level...
Has anyone else encountered an issue with this modification after using a healing item (e.g. Potion) on a Pokémon? I've tried this on a fresh fork of pret/pokeemerald and still get the same bug.
After progressing past the "[POKéMON]'s HP was restored by [n] point(s)." message, the centre of the...
Quick self-update in case anyone else stumbles upon a similar issue or finds it useful - As far as I can tell, GPU registers are buffered immediately, and so updates are rendered pretty much as soon as they occur. Sprites are double-buffered, so that their updates are applied during VBLANK and...
I might be in way over my head here but I've sloppily pulled together some code to prototype a scrollable list of moves for each species in the Pokédex. I've also added the relevant move type sprite icon alongside each move in the list - I've added these as sprites rather than background tiles...
[pokeemerald] Wild Pokémon Drop Held Item on Fainting
This change allows for a wild Pokémon's held item to automatically be added to the bag when defeated. This avoids the tedious task of filling up PC Boxes or obtaining a Pokémon with Thief just to farm wild Pokémon hold items, and also gives...
I've been messing around with the palettes in the decompilation to try and add more "lit up" elements to the day/night system I'm using. It's going pretty well but I'm having a nightmare working out which colours and palettes I can swap etc.
One thing I can't quite get my head around is the...