• Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Sonicover

  1. Sonicover

    Delta Speed Up (v21.1)

    https://eeveeexpo.com/resources/1379/
  2. Sonicover

    Changed Splash

    You need to go into the game's scripts and either modify or make a new function code. Since you are using the exact same function code as metronome, it only cares about excluding moves with the flag "CannotMetronome". The code has no idea what "CannotSplash" does. I suggest you copying the...
  3. Sonicover

    Script: Focus Meter System [v20.1]

    First of all, this plugin is way better than I expected, and the Rage style is what I needed to add to the challenge, amazing job. That being said, I found a couple of oddities: Because of the way they are coded and in the PBS, the fang moves, regardless of style, always flinch and cause their...
  4. Sonicover

    Krymson's Custom Ability Thread

    The best way you can add new effects like these is using the data of things that work similarly. In this case, Vampirism is strong jaw + shell bell's effects, but under something like poison touch since it happens the moment the pokemon deals damage. I dont use v16 so i really cant tell you...
  5. Sonicover

    Script: [v13+] Advanced Pokédex

    They are compatible, maybe you are using another pluging that clashes with the changes?
  6. Sonicover

    Script: Visible Overworld Wild Encounter

    So far I haven't re-encountered the error anymore. Thank you so much! I was worried about the nightmare that surf maps were going to be
  7. Sonicover

    Script: Visible Overworld Wild Encounter

    The only setting I have different from the defaults are REMOVE_DISTANCED = true, everything else stays as default.
  8. Sonicover

    Script: Visible Overworld Wild Encounter

    Bit of help please, im getting this error when I move to a different, connected map, but there are overlworld pokemon in the old map: [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.3] Exception: ArgumentError Message: Actually, this should not be possible Backtrace: [Visible Overworld...
  9. Sonicover

    [Other Question] Game starts to lose FPS while in tall grass

    Basically while my character is walking on tall grass the game starts to lose FPS gradually. It starts at 60 and stays there for literally everything else, but then as I go up and down and all around looking for pokemon the fps start to go down, slowly but surely. After a while they stay at...
  10. Sonicover

    [Scripting Question] Ability that burns yourself

    Yep, since you are cheking if the battler can burn when activating the effect it wont trigger on typhlosion since it's a fire type. Instead try using "pbHasAnyStatus?" battler.pbBurn(nil,_INTL("Typhlosion was burned by it's own power!")) if battler.pbHasAnyStatus?(battler,false,self) Where it...
  11. Sonicover

    [Scripting Question] Start terrains based on map or terraintag (Solved)

    So, the gen 8 project for essentials came with a feature in SWSH that starts one of the four terrains as soon as the battle begins if a specific weather is up in the overworld (I think it is storm and fog for electric and mystic terrain respectively) I was wondering if it is possible to do de...
  12. Sonicover

    [Scripting Question] Scripting Pokemon Field Effects!

    I love how most of the time the biggest inspiration for field effects is Reborn That aside, I would suggest you to simply download reborn additional files and open them with RPGMaker to see how its fields work on the scripts BUT, Reborn was built in an older version (v15 I belive) so if you...
Back
Top