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This hook/routine expands the range of possible pokémon indexes you can choose from for the title cry (the one that plays when you press a on the title screen). Before it was capped at 255 now it is capped at 4294967294. A little unnecessary but hey, it works.
First open your rom in Hex Maniac...
SOLVED: The tileset had 256 colors. Meaning it was not indexed before attempting to write it to the rom. This didn't throw any errors in unLZ but when adding a tileset with only 16 colors it worked as shown here:
It uses the original palette as well which was a hassle.
This is the end goal here:
This is what I get after adding my tileset (png) to 207 and tilemap (raw) to 208 with unLZ:
Only difference in adding the two was i needed to find free space for the tileset. Which i did by finding the amount of needed free space, finding that much free space in...
Sorry to hear, try seeing if there are other things you need before that like if there is a program you need as well as the tool in order to have it work properly. Other than that i do not know hopefully someone who has had this problem before can help you
But that only works for certain circumstances. Certain images that are not static and have movement will sometimes not be logged using that tool. In which case i haven't figured out how to find the routines for moving images and i believe involves a lot of hex deciphering and editing or...
Do you know how to use the logging tool in VBA-M. If not its exactly how you can figure out what images are being loaded along with their tilemaps. Just turn on logging before the graphic is loaded and have the game run so that the image is on screen then go back to the logging screen and it...
Literally just google Kazowars’s black and white tools... its the first thing to pop up. It’s not HackRomTools even though that website is amazing and i have downloaded all my tools from there with zero issues.
I know of the issues with Advance Text I just use it because i think i understand how to use it appropriately. Like characters and spacing are one character new lines are 2/3 and coloring text also uses 3 or more characters. If you really want to be safe just always shave off a handful of...
Whenever I try and make text red it just turns the text green instead. Does anyone know as i would like the text "Pokemon Fire Red Version" to be in red as that would only make sense. It looks kind of stupid being in green and having the word "red" in it.