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One of the things that originally turned me off from PMU was how laggy and unresponsive it was. Do the server modifications and the new client mentioned in your first post include fixes to these two problems?
You mentioned in your first post how you buffed some of the weaker pokemon, but I have to question your balancing ability. All the eeveelutions except for Flareon got nerfed, some of them pretty hard too. That said, I like what you did with Flareon, this might make it at least on par with...
Having a shooter combined with a Pokémon game is a bit weird, but it could work I guess. However, having real-time combat (shooting) mixed with turn-based Pokémon combat is extremely jarring. Why not combine both forms of combat in real-time? For example, you could send out a bulky steel-type...
Can you buff the underpowered and underappreciated Pokémon, like some of the eeveelutions, for example? Or better yet, is there any way for me to do that myself?
At the moment, the game is in a very early phase, so not very far. There isn't much to explore and there are only 7 Pokémon you can play as. However, more content will be added in the future, so stay tuned! :)
Glad you liked it! If you have any suggestions or feedback, please post them here as well. The game is in a very early and unpolished state, so any kind of feedback, no matter how silly you think it is, is valuable.
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Have you ever wondered how Pokémon battles would look like in real-time? Well, look no further, The Other Side of the Pokéball offers that and much more!
~Features~
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I definitely agree with this. I know it's a kid's show and they need to humanize the Pokémon somewhat, but having them say "Va vaporeon vapo" in a human voice is rather off-putting.
Also I don't like Pikachu. Just putting that out there.
Rock/Ice: 6 weaknesses with 2 4x weaknesses to Fighting and Steel
Psychic/Dark: not too notable in terms of weaknesses (weak to fairy, 4x weak to bug), but it has only a single resistance (in this case, immunity): Psychic
I'd absolutely LOVE to see a 3D survival/MMORPG-type game where you control a single pokemon (no trainers), like in Mystery Dungeon, with real time battles.
I actually have loads of ideas for this, both for storyline and gameplay.
Story:
Pokémon weren't always like this. They used to be...