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Hi all!
I'm messing around trying to hack gen 6 games (ORAS and XY) beyond just randomisation, and I want to start editing textures! But I'm having some difficulties in the texture replacement process of Ohana3DS.
As you can see from the image linked below, when I'm trying to insert the...
Hello all!
I've been trying to implement a small event for the bird house tiles - have it so that on a chosen day of the week an item is found in it.
This would work very much as other timed events work, where once the item is taken, then it waits for 24hrs, at which point it will only allow the...
=====SOLUTION======
Many thanks to both MGriff and Vendily for finding this solution - couldn't have done it without you!
This is achieved using in game script events, here are the bare bones of the script!
Basic Script:
$PokemonStorage.pbStorCaught($Trainer.party[0])...
Hello.
Not sure how it happened, but I recently realised that during trainer battles, instead of having the "run" button, there's a "call" button instead, which randomly boosts one of the Pokémon's stats.
I looked around a bit online, and I learnt it had something to do with the Shadow Pokémon...
Hello all,
as the title of the thread suggests, the into part where the professor introduces the player to the game is acting very strange - only the top left quarter of the screen displays the images, while the rest of the screen (except for the text) is all black. In fact, when the player...
Oki doki then!
First things first, since I'm basically trying to make a plug & play script (which makes it simpler to keep track of the code since the original scripts don't get edited), and made this using the llogic you provided earlier:
However, I get the following error when I launch the...
Soooo, as you might have guessed, did a bit more messing around.
Somehow managed to un-work the Withdraw function bit, but I'll just copy paste the code from a backup to everything to make it work again.
However, once I edited the code in PokeBattle_BattlePeer and the rest, when I catch one...
Alrighty, first of all, late Merry Christmas to you too! Hope you enjoyed it
So.
I did a bit of messing around, and created this:
class PokeBattle_BattlePeer
alias original_pbStorePokemon pbStorePokemon
def pbStorePokemon(player,pokemon)
if $Trainer.numbadges<=1
then...
Oki-doki
I did a bit of messing around, and I've created this code using bits and pieces I've found online
def pbMoveCaughtToParty
if $Trainer.numbadges<=1
then $PokemonStorage.maxPartySize=2
$PokemonStorage.pbStoreCaught($Trainer.party[3])
$Trainer.party[3]=nil...
That bit there was great as now I can no longer use the Withdraw option when accessing the PC if the party is full (however I can still add more Pokémon to the party through the Move Pokémon option).
I was wondering though, wouldn't it be possible to have a separate program/script that can put...
Alright.. not entirely sure what to do with this information, I must admit.
So far, this is what I did, as an example (I did the exact same thing for the other two lines you recommended I edit):
def pbMoveCaughtToParty(pkmn)
return false if self.party.nitems>=6
def maxPartySize...
Hiya, I tried to do this (by adding underneath those lines of code the code you gave before), and there are a couple things I've found:
- The player can still add more Pokémon to their party from the PC than would be allowed.
- A player can have a full team (ex: 1 badge - 2 Pokémon), and when...
Hiya,
Thank you so much for responding - I've tried the two codes but got this error in both cases when I playtest the game:
Script 'PokeBattle_Battle' line 223: NoMethodError occurred.
undefined method 'numbadges' for nil:NilClass
Hopefully this is just a small mistype or easy fix, because I...
Hello all!
I'm quietly working on my own fan game and one of the mechanics I'd love to implement would be to limit the Player's party size limit based on how many gym badges they have - it would look something like this:
0 badges - 2 Pokémon
1 badge - 3 Pokémon
2 badges - 4 Pokémon
3 badges - 5...