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Recent content by Sotra6

  1. Sotra6

    [Graphics] Trying to change Pokemon textures using pk3DS and Ohana3DS Rebirth, but getting stuck!

    Hi all! I'm messing around trying to hack gen 6 games (ORAS and XY) beyond just randomisation, and I want to start editing textures! But I'm having some difficulties in the texture replacement process of Ohana3DS. As you can see from the image linked below, when I'm trying to insert the...
  2. Sotra6

    [Eventing Question] Having an event activate on a chosen day of the week question

    Hello all! I've been trying to implement a small event for the bird house tiles - have it so that on a chosen day of the week an item is found in it. This would work very much as other timed events work, where once the item is taken, then it waits for 24hrs, at which point it will only allow the...
  3. Sotra6

    [Custom Feature Question] Limiting the Player's party size based on number of Gym Badges

    =====SOLUTION====== Many thanks to both MGriff and Vendily for finding this solution - couldn't have done it without you! This is achieved using in game script events, here are the bare bones of the script! Basic Script: $PokemonStorage.pbStorCaught($Trainer.party[0])...
  4. Sotra6

    [Scripting Question] Replace "call" with "run" in Trainer battles

    Oh brilliant! Thank you very much - I don't plan on having shadow Pokémon as that kind of feature, so I just wanted to get rid of it. Thank you :)
  5. Sotra6

    [Scripting Question] Replace "call" with "run" in Trainer battles

    Hello. Not sure how it happened, but I recently realised that during trainer battles, instead of having the "run" button, there's a "call" button instead, which randomly boosts one of the Pokémon's stats. I looked around a bit online, and I learnt it had something to do with the Shadow Pokémon...
  6. Sotra6

    [Other Question] 3/4rths of the Intro Screen is Black

    Hello all, as the title of the thread suggests, the into part where the professor introduces the player to the game is acting very strange - only the top left quarter of the screen displays the images, while the rest of the screen (except for the text) is all black. In fact, when the player...
  7. Sotra6

    [Custom Feature Question] Limiting the Player's party size based on number of Gym Badges

    Oki doki then! First things first, since I'm basically trying to make a plug & play script (which makes it simpler to keep track of the code since the original scripts don't get edited), and made this using the llogic you provided earlier: However, I get the following error when I launch the...
  8. Sotra6

    [Custom Feature Question] Limiting the Player's party size based on number of Gym Badges

    Soooo, as you might have guessed, did a bit more messing around. Somehow managed to un-work the Withdraw function bit, but I'll just copy paste the code from a backup to everything to make it work again. However, once I edited the code in PokeBattle_BattlePeer and the rest, when I catch one...
  9. Sotra6

    [Custom Feature Question] Limiting the Player's party size based on number of Gym Badges

    Alrighty, first of all, late Merry Christmas to you too! Hope you enjoyed it So. I did a bit of messing around, and created this: class PokeBattle_BattlePeer alias original_pbStorePokemon pbStorePokemon def pbStorePokemon(player,pokemon) if $Trainer.numbadges<=1 then...
  10. Sotra6

    [Custom Feature Question] Limiting the Player's party size based on number of Gym Badges

    Oki-doki I did a bit of messing around, and I've created this code using bits and pieces I've found online def pbMoveCaughtToParty if $Trainer.numbadges<=1 then $PokemonStorage.maxPartySize=2 $PokemonStorage.pbStoreCaught($Trainer.party[3]) $Trainer.party[3]=nil...
  11. Sotra6

    [Custom Feature Question] Limiting the Player's party size based on number of Gym Badges

    That bit there was great as now I can no longer use the Withdraw option when accessing the PC if the party is full (however I can still add more Pokémon to the party through the Move Pokémon option). I was wondering though, wouldn't it be possible to have a separate program/script that can put...
  12. Sotra6

    [Custom Feature Question] Limiting the Player's party size based on number of Gym Badges

    Alright.. not entirely sure what to do with this information, I must admit. So far, this is what I did, as an example (I did the exact same thing for the other two lines you recommended I edit): def pbMoveCaughtToParty(pkmn) return false if self.party.nitems>=6 def maxPartySize...
  13. Sotra6

    [Custom Feature Question] Limiting the Player's party size based on number of Gym Badges

    Hiya, I tried to do this (by adding underneath those lines of code the code you gave before), and there are a couple things I've found: - The player can still add more Pokémon to their party from the PC than would be allowed. - A player can have a full team (ex: 1 badge - 2 Pokémon), and when...
  14. Sotra6

    [Custom Feature Question] Limiting the Player's party size based on number of Gym Badges

    Hiya, Thank you so much for responding - I've tried the two codes but got this error in both cases when I playtest the game: Script 'PokeBattle_Battle' line 223: NoMethodError occurred. undefined method 'numbadges' for nil:NilClass Hopefully this is just a small mistype or easy fix, because I...
  15. Sotra6

    [Custom Feature Question] Limiting the Player's party size based on number of Gym Badges

    Hello all! I'm quietly working on my own fan game and one of the mechanics I'd love to implement would be to limit the Player's party size limit based on how many gym badges they have - it would look something like this: 0 badges - 2 Pokémon 1 badge - 3 Pokémon 2 badges - 4 Pokémon 3 badges - 5...
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