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Recent content by SP458

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    [Challenge] The Solo Challenge

    I've decided to resume my solo Dratini run... with an update! Koga and its army of Jugglers have just been defeated by my Dragonair. Routes 12 to 15, Silph Co. and Saffron Gym are next.
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    [Challenge] The Solo Challenge

    Solo Dratini Update: Even without any grinding I didn't expect a slow-growing Pokémon such as Dragonair to reach that level (though I've been helped by the Rare Candies). Easily cleared the Rocket Hideout and the Celadon Gym thanks to the TM for Ice Beam. It should evolve around the Silph Co. arc.
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    [Challenge] The Solo Challenge

    Solo Dratini Update: Dratini evolved while clearing S.S. Anne and I've also defeated Lt. Surge (I've caught a Paras to cut the tree besides the Gym).
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    [Challenge] The Solo Challenge

    Update: Finally defeated Misty at Cerulean Gym after clearing the Routes 24 and 25 to Bill.
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    [Challenge] The Solo Challenge

    Username: SP458 Partner Pokemon: Dratini Challenge: Single Game(s): Red (1/8) After defeating Brock:
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    [Battle] Disabling the Berry "Use" command in-battle

    It's me again, but with another request. I've toyed around with G3T to prevent Berries and Potions from being used in battles, following the guide posted in this thread. (In G3T, setting both "Battle Script" and "Battle Usage" to 0 should work) Problem is, while it works perfectly for Potions...
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    Quick Research & Development Thread

    Ever dreamed about disabling the stat boosts provided by badges? Here is how you can disable them in FireRed: Write 00 20 at the following offsets: 0x14E1A, 0x14F02 (both for Speed), 0x3EE24 (Attack), 0x3EE56 (Defense), 0x3EE8C (Sp. Attack) and 0x3EEC4 (Sp. Defense). I've also found a similar...
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    [Battle] Removing badge stat boosts in FireRed

    After learning ASM and studying the battle function and MDS's speed routine, I've made significant progress. I've found the badge-relevant subroutines starting at 0x3EE10 for attack/defense stats (0x3EE10 for Attack, 0x3EE44 for Defense, 0x3EE7A for Special Attack, and 0x3EEB2 for Special...
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    [Battle] Removing badge stat boosts in FireRed

    Thanks for your answer. I'm a beginner in ASM and I only know hex editing at small scale and inserting existing routines (also, battle commands?). I'm currently reading a few ASM tutorials. Still, even if I learn ASM, is there a way to find out when the function is called in-game with an...
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    Tool: TL's Quick Enhancer (~Making rom hacking faster and easier)

    The project is currently in a hiatus. Until Froosty revamps it, no download.
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    [Battle] Removing badge stat boosts in FireRed

    Hey everyone! I'm making a harder version (partially inspired from Crystal_'s Pok?mon Pyrite) of FireRed and one of its features is the removal of stat boosts granted by badges. All I've found is a post referencing flag checks which didn't really help me, but is there a script or another way to...
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    [ASM & Hex] [FireRed 1.0] Fury Cutter usage cap

    I'm currently working on a hack of FireRed US 1.0, with most moves modified to their power/PP/accuracy values in Gen VII (nothing too fancy), including Fury Cutter, which has been boosted to 40 power in Gen VI, but I want to cap Fury Cutter's power at 160. I've found the original hex code of the...
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    Crystal hack: Pokemon Pyrite

    First, congratulations for making this difficult hack (I've just got my last Johto badge with a level 65 team). But something irkes me. I've read in an earlier post that the Flamethrower/Ice Beam/Thunderbolt move tutor is unlocked when you have 7 badges. However, I've looked through Goldenrod...
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    Emerald hack: Pokémon CrystalDust [v3 PUBLIC ALPHA]

    I've been playing your wonderful mod for a few days and I'm around Route 38. After capturing a Magnemite, I found out that it knows Metal Sound, a Gen III move. Is it just a detail?
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