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[Emerald] Wild Pokemon IV Re-roller
Before a wild encounter starts, this will count the total IVs of the Pokemon that would normally appear, and if they do not meet the requirements set below a different encounter is generated.
If the new encounter has better IVs but still doesn't meet...
[Emerald] Cycle Party Order of Trainers
Changes the party order of npc trainers teams to make the first pokemon sent out less predictable.
^ that is for vanilla emerald and is untested but should work.
(my "static u8 CreateNPCTrainerParty" is very different (uses different parties depending...
[Emerald] Shiny Pokemon have 25% more HP
Inspired by Pokemon Crater from back in the day...(Today known as Pokémon Vortex)
for more info see: Shiny Variant info & The Pokemon Game Lost to Time
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[Emerald] Show Wild Pokemon Nature, Ability & Item
Shows Wild mon info before battle..
Recommended with Quickly Run from Wild Battle by Holding Right
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reverting the levels and then restoring them after the battle frontier does sound like a task lol probably doable but beyond my knowledge atm.. something to consider tho..
using an item effect similar to the exp share or lucky egg (everstone may also be worth a look), that instead gives no exp...
[EMERALD] Wild Pokemon Evolve
Make Wild Pokemon spawn in their evolved forms (if able), like Oddish & Zigzagoon on route 119 being over the minimum level required to evolve.
(Only effects Wild Land mons (not fishing mons).) Sorry in advance for any sloppy/inefficient code..
(Highly inspired...
[EMERALD] Faster Running
Run twice as fast (mach bike speed) if holding R while running.
(animation while running faster shows the Walking (Not running) animation)
(based on Fast Surfing & Running speed by default)
In /src/field_player_avatar.c
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