• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by sporh23

  1. S

    Making SGB palettes display on the GBC

    That fixed it! Thank you!
  2. S

    Making SGB palettes display on the GBC

    First of all, thanks for all your time and info! I took way too long getting back to this as I had updated RGBDS a year or so ago for compiling pokegold, and had no idea what version I needed to compile my pokered code again. Luckily I figured that out, and tried your water tile fix. Everything...
  3. S

    Making SGB palettes display on the GBC

    Hey Jojobear13, I was wondering... did you ever implement the water tile fix into your shinpokered code? If so can you point me to the right commit?
  4. S

    Pokémon Gold/Silver/Crystal 2.0 finally get a public release!

    I wanted to try this, but got turned off by the spelling and grammar mistakes. You can actually see them in the screenshots in first post "SEAFOM ISLANDS" "ESC" "CATCHPOKEMON". And it seems like there's more than just that. HalfShadow have you thought about having someone proofread your script...
  5. S

    Making SGB palettes display on the GBC

    It has been a while! I didn't post that I tried your updated ScrollCreditsMonLeft code before your edit and it actually seemed to solve the issue for me! And thanks for looking into the water tile thing too. I never got around to troubleshooting it myself since I didn't have a reliable way of...
  6. S

    Making SGB palettes display on the GBC

    Thank you! I'll get to working on this.
  7. S

    Making SGB palettes display on the GBC

    Mmm. I'm not sure how much the vram viewer would help since the bug shows up pretty rarely, plus I don't think I'd be able to follow the info it would give me. I'm thinking I'll just try to copy your commit from scratch again and see if I can pinpoint what I did. Can you point me to a vanilla...
  8. S

    Making SGB palettes display on the GBC

    I've been trying this out on my almost-vanilla blue rom (the only change was adding the GS beta backsprites) and I got it to work, but have noticed a few graphical glitches. These could totally be because I messed up with copying your code, since there were lines I left out (mainly dealing with...
  9. S

    [ASM & Hex] Code to allow for larger backsprites in GEN 1?

    I want to compile my own pokemon red Rom, but I need larger back sprites. Does anyone know how I can copy dannye's code over to the vanilla red disassembly?
  10. S

    [Graphics] How to insert 6x6 spaceworld backsprites into pokemon red

    Hi pokecommunity, I was wondering if there was a way to hack the 6x6 spaceworld 97" demo back sprites (and only backsprites) into pokemon red. I know there's pokemon redstar/bluestar, but that hack changes a lot of gameplay/difficulty as well that I'd like to remain untouched. And yes I've...
  11. S

    HeartGold hack: HGSS Golden Edition

    Do you know how to improve the quality of GB Sounds? / Have any interest in doing so?
Back
Top