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I think it might be worth looking at this guy in PItem_Items:
class ItemHandlerHash < HandlerHash
def initialize
super(:PBItems)
end
end
I can't find PBItems being initialized anywhere prior to this, so if you make an equivalent for your PBCards it might work. No guarantees though since...
Hi Maruno, I'm afraid this hasn't solved the issue for me. I'm utilizing your fix* here with an otherwise clean build of Essentials 16.1 and I'm still getting errors when encrypting and subsequently trying to start a new game. As soon as the gender/name selection is done with it'll throw the...
I think it's an interesting point to make about the watering down of legendary status when you introduce too many of them. When you can't throw a rock without hitting a legendary pokemon it's hard to treat the idea of a legendary pokemon with the same awe and respect.
Jolteon for sure, though I'm not convinced I can articulate why that is. I guess I always just thought Jolteon looked neat with all the spikes. The kid in me digs that.
I don't think I've ever used the master ball in any pokemon game. I have the habit of keeping it "just in case I end up needing it" which turns out to be never as I'll end up brute forcing my way through all the legendary encounters with a ludicrous amount of pokeballs.