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Hi Shogun,
I've got a couple of suggestions that would make your ROM better.
Firstly - Have region native pokemon in each region. In Kanto have the Kanto pokemon, in Johto have the Johto pokemon. Use Mangan and Sevvii for others
I've managed to get it working for XSE using the tutorials, some of the other things I want to do look complicated but for now I can at least add the legendaries I want in
Very helpful indeed. IO have scripted a battle with mew in pallet town as a test, it all worked except when I caught the mew it didn't obey me.
Is there a code for an obeying mew?
I have tried XSE but without a template to run from I'm clueless and although there are tutorials out there I can't find what I'm looking for as a start. The language confuses me.
I don't doubt that but as PKSV has the templates until I get used to seeing the correct form for it and language etc. I don't have a clue.
here is my script
#dyn 0x740001
#org @start
special 0x187
compare LASTRESULT 2
if == jump 0x81A7AE0
special 0x188
lock
faceplayer
checksound
cry MEW 2...
Scripting blew my mind, I decided to use PKSV as it has a template in which as a complete beginner I could do with. However when I press 'A' against my sprite it doesnt start the battle script. Any Ideas?
Hello,
I'm trying to add some of my own legendary battles to fire red. I want them to be exactly like the existing legendaries so that I can see it i walk upto it and when i talk it initiates a battle.
What tools do i need and how do i do this.
Also I am trying to add in pokemon being given...