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ok people fix the problem, both the bridge and the reflection, here is the code:
#===============================================================================
# ? Animated tiles by KleinStudio V1.1
#
# *Note that the animated tile will have the same priority and terrain tag that
# the tile...
The problem is in Sprite_WaterReflection on line 65, or so I think
@sprite.z = -50
If you change the number to positive it will be reflected but on the whole map.
I do not know how to fix that :/
I fixed the splash screens.
In PField_Field on line 476
# Show location signpost
if mapChanged
if pbGetMetadata($game_map.map_id,MetadataShowArea)
nosignpost = false
if $PokemonGlobal.mapTrail[1]
for i in 0...NOSIGNPOSTS.length/2
nosignpost = true if...