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How would I go about adding some fog to specific tiles of a map? I want to add some kind of depth effect to show that this map is in a very high area with a crevice in the middle, but I don't want the middle part to be just black.
Damn, that looks really nice. Not too sure on how to add animations and all that yet though :L
AHH, I get what you mean. So like it would be a lot better for this event to happen BEFORE the actual battle scene starts. So I should make the "so and so would like to battle" segment before the...
Well I believe it doesn't work in the way like the VS; it happens in the beginning of the actual battle scene. Like it essentially replaces the "*insert name here* would like to battle*" with the trainer graphic appearing with the text and the "sugimori" graphic. To summarize, this appears after...
I'm completely new to Pokemon Essentials - I was wondering if there were any tutorials available on how to make a Pokemon battle start like a generation 6 battle, just with the text and a large sprite, before showing the rest of the battle screen. (I can't post images yet)
Hi, I'm new to using Pokémon Essentials and I used the "Simple HUD" tutorial - and I was wondering if you could place the particular Pokémon's health bar into the HUD as well? I'm not too familiar with this programming stuff at all and I don't know how to use the variables from the other...