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Recent content by Super Dedenne

  1. S

    Lucidious89's Custom Ability Thread [Essentials v18.1]

    I'd argue that Big Root, seeing that it affects even Aqua Ring, should still effect Liquid Ooze and that Keldeo is faaaar from a suggestion for an underwhelming Pokemon, but these are very good!
  2. S

    Script: [Essentials v17] Following Pokemon v 1.4.1

    Huh... Sorry for bugging you, but I've found yet another quirk (on a clean project). Say you're facing your Following Pokemon, you Save the game, you close it and Continue... Your Pokemon is no longer facing you and could stand either behind you, facing another direction, or standing in a...
  3. S

    Script: [Essentials v17] Following Pokemon v 1.4.1

    Gasp!! Reflection support?! My goodness! That's actually one of the best additions to this. Now it feels pretty complete (being plug n' play is a huge plus too!) But uh... How come you have the def for Come_back but don't call it anywhere else like Ray's 1.3? Once you're done Surfing, your...
  4. S

    Script: Family Tree

    The order of your scripts matter. Please move this script somewhere above Main but also above PField_Daycare. It'll be fine afterward.
  5. S

    Mega Pokémon aren't positioned the same as regular Pokémon

    The wiki won't tell you anything about the add-ons giving you trouble. You installed something outside base essentials. Anywho, always look here high and low before you ask a question because your question waaaas: https://www.pokecommunity.com/threads/354781...
  6. S

    Shading only events according to time of day

    You made two extra tilesets and even started to delete lines you didn't need to. A few events versus 2 entire tileset swaps (for EVERY outdoor type of environment) is a lot less work to me, haha. But that's just me. I'm trying to save you a lot of wasted time and energy.
  7. S

    Shading only events according to time of day

    Instead of creating tilesets for night and evening and disabling tinting all together... you could have set the events you wanted to effect (windows, other light objects that shouldn't darken with every other event via tinting) by naming the event "RegularTone". Essentials has this in...
  8. S

    Debug Passibility Script - Find mapping mistakes yourself!

    Wow! This is quite stunning. Definitely will post back what it's caught for me, because, though I'm a very careful mapper, it's already got 3 loose tiles on of my most heavily edited maps! Thanks a whole bunch for such a life-saving safety net. Though... You might want to recheck if your "Quick...
  9. S

    Even More Fixes and Additions to Help-14's Following Pokemon Script

    This bug had a solution at the bottom of the main post... This a common bug that people experience when they do not start a new game and/or have all the animations associated with this script. Please read the entire post and follow all instructions. Also, for future reference, place your error...
  10. S

    Even More Fixes and Additions to Help-14's Following Pokemon Script

    Refrain from using connected maps at all. It's been a problem since the script's original inception since the follower isn't even on the same map as you. Change how you design the game around it (Gatehouses are a thing) or fix this old script yourself and look at Klein's overlap fix.
  11. S

    Animated Battleback?

    Essentials supports .GIF battlebacks. Try it out with a battleback that's only a few frames in length.
  12. S

    Even More Fixes and Additions to Help-14's Following Pokemon Script

    Not to worry! Go make an event on the map and use the Script event command seen in this screenshot >>here<<. This is how you make any common script call in Essentials. All you do is paste "pbPokemonFollow(THE EVENT'S ID NUMBER GOES HERE)" in window that comes up. Do not place the Pokemon's ID or...
  13. S

    Even More Fixes and Additions to Help-14's Following Pokemon Script

    Place $PokemonTemp.dependentEvents.refresh_sprite directly below @viewport.dispose in def pbEndScreen Kernel.pbDisposeMessageWindow(@sprites["msgwindow"]) pbFadeOutAndHide(@sprites) pbDisposeSpriteHash(@sprites) @viewport.dispose in Pokemon Evolution. (Really, it can fit in...
  14. S

    Pokemon Summary Add-on: Improved Ribbons

    I was originally going to give it instructions, but since no one bothered to give me any feedback and since it's really just an add-on for mej's Contest script pack instead of base Essentials, I just assumed everyone knew how to adapt all of my changes for v13 and up... But you should still...
  15. S

    Pokemon Birthsigns

    First and foremost, AMAZING job. GREAT changes! As always, the information you supplied is easy to follow and easy to implement. The Pokemon you've chosen for the new Zodiac are quite clever. You know, with a bit of tinkering, one could make several "weekly Birthsigns" per month to allow for an...
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