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Recent content by surskitty

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    [Pokeemerald] Unique surfing overworlds

    Milotic's been added in and I've been slowly testing + fiddling with them! All of Kanto should look pretty good, excepting the missing pokemon (Pikachu, Raichu, Dratini). :)
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    [Pokeemerald] Unique surfing overworlds

    wally-217 has sent me all their sprites, and they're all up in the my git repo. They have not yet been tested for alignment with the player sprites, but they should be about functional. The pokemon in vanilla Emerald still needing sprites are: - Dratini, Pichu, Pikachu, Raichu, Smeargle -...
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    I've updated the Unique Surfing Overworlds to modern PokeEmerald. Do you mind uploading the...

    I've updated the Unique Surfing Overworlds to modern PokeEmerald. Do you mind uploading the sprites you've done for public use?
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    [Pokeemerald] Unique surfing overworlds

    Do you have yours in a shape to share? https://github.com/surskitty/pokeemerald/tree/surfable I've updated it to modern pokeemerald.
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    Simple Modifications Directory

    This has recently had some refactoring to save space and fix bugs. I also have made a simpler version that's more space-efficient and does not involve manually selecting IVs and EVs. Instead, you set .build, .hiddenPower, and .difficulty to get an effort and IV setup that does roughly what...
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    Simple Modifications Directory

    Curve low-leveled wild Pokemon (PokeEmerald) The level-scaling logic I used is in `src/pokemon.c` in GetPartyMonCurvedLevel(). You will probably want to edit it; the logic I have here was to demonstrate it works, not designed around game balance. Locations that can have pokemon with a very...
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    Simple Modifications Directory

    Implement a metatile behavior for Feebas encounters (Emerald) A very simple little tweak. https://github.com/surskitty/pokeemerald/commit/fea41dbc7a8620782b1c1a67f60db6aaddca46c1 You can then use Porymap to edit Route 119, make a new tile with the behavior MB_FEEBAS, and use that tile to set...
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    Simple Modifications Directory

    Thanks, I just went and built that in. :)
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    Simple Modifications Directory

    I'm using version 2, and I love it, but I think it has some tile errors in multi battles like the one alongside Steven in Mossdeep. I'm sorry I didn't grab screencaps.
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    Simple Modifications Directory

    This has trouble with NPC collisions and tends to leave you on the wrong side of a Cut tree.
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    Simple Modifications Directory

    Flying Taxis Make NPCs that are able to fly you around, similar to the SwSh Corviknight cabbies. Help wanted for the animations; look in src/field_effect.c and please let me know if you work out something nicer. How to use: In the script for a cabbie NPC, call Common_EventScript_FlyingTaxi...
  12. S

    Simple Modifications Directory

    Improved Editing Trainer Parties [EM] Provides control over most aspects of NPC trainers and homogenizes party types. Based off part of Syreldar's hack. Thanks to UltimaSoul for helping me get it to work. How to use: git remote add surskitty https://github.com/surskitty/pokeemerald git pull...
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