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So I have yet to find anything on this subject, but how does someone add new TM's to the game? Does anyone know of a thread with this topic? Thanks for the assistance
Yes, but then you don't get the pokedex expansion function with G3HS, at least for me anyway, and I am using the provided ini file, so could I be doing something wrong? Do I have to rename the MrDS in the 0xAC spot to get this functionality?
I realized my problem shortly after, and fixed it....
So I screwed up the first time and had to start from a fresh rom....and now I'm confused on how to make it function with the pokedex expansion ability in G3HS, from a fresh 1.5 rombase, can you expand on the original post? maybe pm me a better explanation? Thanks
I'm looking at it...and going..I need help lol because there's a section for the patch, and the rom, and I don't know which one I need to modify, and if I can use MD's ini values for the rom/patch
P.S might wanna move to a pm from now on?
Ok, after giving the pokemon the movesets, and going to the battle between you and your rival, and Oak finishes his hour long speech, the game restarts, from the intro sequence.
EDIT: this happens after applying Jambo's patch on top of MD's patch. That was the problem. So now I guess I have to...
I tested with a bulbasaur that knew shadow claw, and draco meteor? or something like that, but yes I did wipe squirtle's moveset. What is the best solution?
Attached is the exact .ini file that I used, with the modifications after the patch. I did not add any params to the .ini, only modded the values that were given to me. I changed where all the Hex values are, as well as the number of pokemon, TM's and HM's, and abilities.
So I put this patch in my FR rom, and loaded up the PGE successor G3T, and it works and all, up until the gameplay, at which point the game crashes at the first rival battle. Any solutions? Or a link to a G3HS tutorial?(doubt there is one)?
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