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I'm working on a fangame with survival elements, and have a feature I have interest in adding but don't have the faintest idea where I would even start with it, the general idea is to make the player character mechanically function as seventh pokemon in battles, with them fainting as the...
Hi, I'm planning to replace the flying type and levitate ability in my game and am looking for help determining how I would go about making pokemon that are airborne take supereffective damage from certain moves (electric, rock and ice in all likelihood)
alternatively, handling that through a...
I have a scripting question, has anyone found a way to make a SwSh style wild area in V19 of essentials? I found a thread talking about the same concept, but I've got no idea if the stuff there still works in this recent version.