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I think I'm at a loss here. I've now used pokemon fire red to make a script tile with a very basic event.
#dynamic 0x800000
#org @start
msgbox @message 0x6
end
#org @message
= Hi.
The result was the exact same as the result in the original script (frozen in place with the game/music still...
I have now altered my script to work with variables. I changed setflag 0x6000 to setvar 0x6000 0x1, the var number on the script tile to 6000, set the Person ID on the npc to 0, deleted the check flag and goto lines along with @motherOne's lines and set the new offset on the script. The npc is...
Alright, so looked up a list of safe pokemon ruby flags. I chose to use 0x3DF as the new flag, recompiled the new script set the new person ID on the npc and set the script tile's new offset. When I entered the room to walk over the tile, the Npc had now disappeared and the script tile no longer...
My goal with this script is to have a simple interaction with the player and the npc in the room when stepping on the tile once. I have tried this without using a script tile, (instead placing the script on the npc) the flag and the script worked as intended. However, I want the script to...