• Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by TastyRedTomato

  1. T

    From The PokéCommunity Staff: [CLOSED] Pokémon Scarlet and Violet Giveaway

    Interested in the new gen and region. My starter will be sprigatito!
  2. T

    From The PokéCommunity Staff: Legends: Arceus game giveaway

    I am so torn between Rowlett and Cyndaquil. They're just both amazing, but I think I'll end up going for Cyndaquil.
  3. T

    [17.2] PokéFile - Pokémon Import/Export/Transfer

    I'm personally still working with 18.1 so an upgrade to 19 won't be something for the immediate future. If anyone wants to convert it themselves they are free to do so however.
  4. T

    [Other Tutorial] XV Launcher

    Thanks for the great guide! Worked perfectly for me. As an aside, you also need to change some settings in the XVlauncher in resources.resx "Test.exe" needs to become "Game.exe" otherwise it won't run your game and the directory for savegames should be edited to be the one your project uses...
  5. T

    [17.2] PokéFile - Pokémon Import/Export/Transfer

    To allow trading between your fangames: In the script under "Other Options": - Set GAMECODE_USE to be true instead of false - Make sure the value in GAMECODE matches in both game projects You call the script in the event as usual, using the script option and entering 'POKEFILE.open'.
  6. T

    Pokemon Contests Script (PE v.18.1)

    Glad to see you're still updating this! Pokemon contests were always a major minigame for me. Thank you!
  7. T

    CLAW MACHINE [MINIGAME]

    pbClawMachine(amountoftries)
  8. T

    Pokemon Contests Script 1.6 [18.dev]

    I haven't been able to replicate the random winner bug anymore since the move values were fixed. If you want to double check, the winner is decided in lines 2477 and 2478 of the script Random part of the score is determined in pbPreliminaryScene (where it deals with scarves, shinies, etc). The...
  9. T

    Pokemon Contests Script 1.6 [18.dev]

    In the species intro script, at line 36 and 38, you'll have the dialogue being displayed under the picture. Just put "With" before both {1}s I think that solves your issue?
  10. T

    Pokemon Contests Script 1.6 [18.dev]

    I'm not sure what you mean? The showspeciesintro already uses the pokemon name/nickname.
  11. T

    [Other Question] [17.2] Incorrect No Fonts Warning

    If you're on windows 10, have you right clicked the fonts, then selected 'install for all users'?
  12. T

    Pokemon Contests Script 1.6 [18.dev]

    Change the variable number to the one you used to store the party index in rather than the pokemon name. The first number in your pbChoosePokemon. For example $game_variables[49] if you used the same one as used in the main script...
  13. T

    Pokemon Contests Script 1.6 [18.dev]

    Not at home rn but try removing the pbspecies:: part. This is honestly not a question related to the script at all. You've changed up all the move routes as they were in the original version.
  14. T

    Pokemon Contests Script 1.6 [18.dev]

    I believe the pokemon moving was intentional on part of the original script. It tries to convey the idea of the pokemon stepping up and down the stage to perform its move. I'll personally leave it as is, but if you want you can edit the x and y values at pbPositionPokemonSprite and below to...
Back
Top