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I'm personally still working with 18.1 so an upgrade to 19 won't be something for the immediate future.
If anyone wants to convert it themselves they are free to do so however.
Thanks for the great guide! Worked perfectly for me.
As an aside, you also need to change some settings in the XVlauncher in resources.resx
"Test.exe" needs to become "Game.exe" otherwise it won't run your game and the directory for savegames should be edited to be the one your project uses...
To allow trading between your fangames:
In the script under "Other Options":
- Set GAMECODE_USE to be true instead of false
- Make sure the value in GAMECODE matches in both game projects
You call the script in the event as usual, using the script option and entering 'POKEFILE.open'.
I haven't been able to replicate the random winner bug anymore since the move values were fixed.
If you want to double check, the winner is decided in lines 2477 and 2478 of the script
Random part of the score is determined in pbPreliminaryScene (where it deals with scarves, shinies, etc).
The...
In the species intro script, at line 36 and 38, you'll have the dialogue being displayed under the picture.
Just put "With" before both {1}s
I think that solves your issue?
Change the variable number to the one you used to store the party index in rather than the pokemon name.
The first number in your pbChoosePokemon.
For example $game_variables[49] if you used the same one as used in the main script...
Not at home rn but try removing the pbspecies:: part.
This is honestly not a question related to the script at all.
You've changed up all the move routes as they were in the original version.
I believe the pokemon moving was intentional on part of the original script. It tries to convey the idea of the pokemon stepping up and down the stage to perform its move.
I'll personally leave it as is, but if you want you can edit the x and y values at pbPositionPokemonSprite and below to...