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This sorta frustrating because I know I've done it before, but the data is lost. Does anyone know what I'm doing wrong in this Pokescript to pick up an item off the ground? I've looked online but I just see how to get another person to give you an item. Thanks
Well I found a better way to do the wild pokemon script, it just keeps the pokemon sprite on screen until you walk off a little bit. At least you can't battle it multiple times, cause it sets the flag and you can't battle it again. but I'm having problems inserting the hidesprite command before...
wildbattle
I got this wildbattle tutorial from foullump’s video and when I run away, catch it or defeat it the screen flickers twice for a second and nothing happens(yes I know that’s what the code tells it to do, but it’s also supposed to get rid of the character. It will even let me battle...
I was just making a simple battle pokemon with script generator in pskv where you battle a sudowoodo in Fire Red. If you fight it and defeat it, the sudowoodo disappears, but if you catch it, sudowoodo is still there afterwards and you battle it again and if you run it says "The MewTwo flew...
I thought I had something similar to this one time. Did you delete or reposition the area north of the screenshot. That might cause it. Either that or you have two areas in the same place? Those are my guesses.
Quote:
Originally Posted by techie775
I've been editing Pokemon Fire Red and I've been trying to do a bunch of different things (add trainers, more pokemon you can catch, more legendaries) and I noticed when you get to Pallet Town there's Pink splotches all...
I've been editing Pokemon Fire Red and I've been trying to do a bunch of different things (add trainers, more pokemon you can catch, more legendaries) and I noticed when you get to Pallet Town there's Pink splotches all over the screen. Could this be from me using more than one script editor to...
I tried doing script for entei now and I used the script generator, battle pokemon , but when I decomplie it all it says is a bunch of raw 0XFF lines and then crashes. Do I have to put #org @start in the first line in the decompling box
this is all gone when you decompile it and gives a jump...
Interesting. Changing the Personal ID made it work perfectly and I'll have to look at Decompling. I did have the Dynamic Decompling Checked. Thanks for your help.
Well my question is if you can't use Advance Map to edit you scripts,
then how do you do it? That Decompile method in pksv? I got it so it work like I had it before but when you leave the area and return the tree flag resets it's there again and starts over where you can battle him again. I...
Well I tried what you said but now it locks up when you try to talk to sudowoodo. The question I have is how do you enter in the script offset from the example you gave me in to advance map? I'm not familar with dynamics and I don't know how to insert the offset without the numbers for it. And...
I Finally got it! I forgot for some stuff you have to go to another area and return to the area you want to test your Script to let everything set in. Sudowoodo leaves the area whether you win the battle or not. Thanks for all the help! Here's the code in case someone wants to use it as a...
I got PKSV to work with AdvanceMap. It opens up pksv every time I to look at a script. I just have trouble saving the script. Every time I close out of the program after compiling it it keeps wanting me to save it to a file.
I installed PKSV and used Advanced Map but I don't see a way to save
it. It keeps wanting me to save my work to a file, but I don't see a
way to save it to the rom. I've tried compiling it but when I reopen
the script, it changes back to the condition before I saved it. I'm using v2.0.4.
Is...