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Recent content by Technocrat14

  1. T

    [Scripting Question] Custom Abilities, Effects, and Moves

    I came up with some new stuff, but I'm having difficulty coding it. Can anybody assist? (All of my ideas are public domain.) Abilities: - Huge Hail: doubles hail damage to all applicable battlers when the Pokemon is on the field during a hailstorm. o does not duplicate stack. - Virulence...
  2. T

    Custom Music Issues

    Thanks. I'll give it a try.
  3. T

    Custom Music Issues

    Yes. .ogg doesn't work either, unfortunately. I tried two separate format converters just to be sure. I don't understand what the problem is. If I could just find a way to stop the annoying popup window for WMAs, I would be fine.
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    Custom Music Issues

    I've been trying to add music to my fan game, but it is giving me problems. MP3 files don't play at all, and WMA files work, but they open a second RPG Maker XP window ("ActiveMovie Window") that I have to manually close each time I enter a battle (the window closes itself after the battle ends...
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    [Scripting Question] Shadow Move Type Effectiveness

    Thanks. The code that you provided solved the effectiveness of Shadow moves on non-Shadow 'mons. However, when I test on the in-game Shadow Electabuzz and Weepinbell, they still take neutral damage from x2 attacks and from resisted attacks. Against the Shadow Electabuzz: Boneclub = neutral...
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    [Scripting Question] Shadow Move Type Effectiveness

    I noticed that Shadow type moves in raw Essentials only do neutral damage against non-Shadow Pokemon. Does anyone know how to make them follow Pokemon XD's effectiveness mechanics? Pokemon Zeta and Omicron have them working correctly.
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