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Thanks a lot for sharing !
That's a cool feature to have.
EDIT : I tried it, but it appeared that solving the puzzle doesn't switch the VAR 0x8005 to TRUE ; so the script cannot continue even if solved.
Okay i think i get it, thanks for your time. I’ll probably do what you’re suggesting.
Also some time ago i pulled the quest-menu feature made by ghoulslash, but something went wrong and I had to revert my repo to a previous commit.
Now every time i try to pull it again git says that...
Thanks to you two
I think i didnt explain correctly my problem :
I know how to pull and remote a specific feature from a online repository, thanks to this tutorial
What i dont understand is how should i organize my branches, e.g should i just pull everything in my local battle_engine_v2 branch...
Hi,
Quick question regarding git and how it is working :
I linked my local repository, pokemeerald_egg, with my online account.
I saw on various online repositories, e.g egg or ghoulslash ones, that they have multiples branches related to a specific feature (e.g snow fix..)
The question is ...
Thank you for the investigations, though I'm pretty sure i did not forget anything related to the tutorial.
But you may be right because I managed to make it work after re-doing it 3-4 times and messing up with the differents codes lines. Not sure how it worked though
I've no other errors... No semicolons have been deleted
Just to clarify, do you know the exact function of QueueAnimTiles ? Maybe the problem is linked to this.
There is this
And this
What is the difference between the two ?
Also I tried to make clean, but it doesnt work either
This is what I put at line 77
I dont understand what i am doing wrong :
Where are the others tileset animation declared ?
This is quick copy-past of what i can find before my 77 line.
I know you told me yesterday to do this
And I also tried to put this at line 77 but it didnt work either
I...
Hi,
So I wanted to add some animated tiles in a custom secondary tileset.
I followed all the instructions from main post and also from @Taの境界 but i cant get it to compile.
This is what i get after declaring QueueAnimTiles_WishCity at line 77.
Thanks for your help
Hello
I tried to get some help on the CFRU discord, but no one answered me.
After receiving a Pokemon in Oak's lab, the game crashes while showing this message: "This POKEMON is really quite energetic!"
I installed almost everything recommanded in the suggestion parts of the documentation, and...