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Recent content by The Conqueror

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    [Script] How to make time based events (Fires once a day)

    I'm looking at the berry girl on route 120 since she has the thing where she gives you a rare berry once a day. Route120_EventScript_BerryBeauty:: @ 81F5527 lock faceplayer dotimebasedevents goto_if_set FLAG_DAILY_ROUTE_120_RECEIVED_BERRY, Route120_EventScript_ReceivedBerry msgbox...
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    [Pokeemerald] How To Add, Edit, And Understand Music in Pokeemerald

    Sad but true, unless you are able to hire a musician or are good at sound mixing midis yourself + understanding how the GBA sound works most will have to use the normal RSE and FRLG music.
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    [Pokeemerald] How To Add, Edit, And Understand Music in Pokeemerald

    Sadly adding songs is easy. Getting them to sound good not so much. I can easily add All Star. Making it sound good is another issue all together. Regardless good tutorial on at least adding songs.
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    [Pokeemerald] Following Pokémon

    Thanks, well time to attempt 2 then.
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    [Pokeemerald] Following Pokémon

    IDK if this happens to others or if its just me as I just downloaded your main and then tried to add your following branch. But your battle_ai_main.c file is littered with errors most of the undeclared first us in function type. Would also like to add your following pokemon branch seems to have...
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    [Pokeemerald] Following Pokémon

    "The Conqueror for helping me get past silly mistakes." Holy shit small world and also ironic and based. As I am making a rom hack that I wanted Clefairy to follow you around similar to how it is in Yellow. So glad I could help in a small way and for something I actually wanted and needed...
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    How do variants/Variables work?

    Its not that and its my one and only pokeemerald but thanks still for helping.
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    How do variants/Variables work?

    I commented out this PalletTown_OnTransition: @ 81E7DDB @setvar VAR_PALLET_TOWN_STATE, 0 end And now it woks. Still trying to figure it out how variables work for making scene scripts or trigger events.
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    How do variants/Variables work?

    The only place it shows up is in those files (the one that actually defines it it and the script itself) and like here they are all spelled the same with no missing characters. As for the full error message. arm-none-eabi-ld: data/map_events.o: in function `Pallet_Town_MapCoordEvents'...
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    How do variants/Variables work?

    That's basically the whole error message. PalletTown_OnTransition: setvar VAR_PALLET_TOWN_STATE, 0 end Pallet_Town_MapCoordEvents: coord_event 9, 0, 0, VAR_PALLET_TOWN_STATE, 0, PalletTown_EventScript_NeedPokemonTriggerLeft And this is the only place where it is. I want to make a trigger...
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    How do variants/Variables work?

    https://www.pokecommunity.com/showpost.php?p=9963746&postcount=8 I went to this post but did not help me much. Below is the error when I try to make it. undefined reference to `VAR_PALLET_TOWN_STATE' I am new to scripting on the GBA but I have scripted and can competently script on the GBC...
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    [Map] Player not appearing under bridge

    I figured it out, bridges are a pain in the ass. Its hard to describe without pics and its a pain in the ass to upload pics here but I was making a canyon. So it has many levels some high some low. Bridges seem to need to be on 4 elevation or above or you need that collision tile to change your...
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    [Map] Player not appearing under bridge

    Yep as its just the vanilla bridge. No custom tiles or anything. Its those wooden bridges from Emerald.
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    [Map] Player not appearing under bridge

    I have been mapping for a while now and ported a lot of Kanto over though its not FRLG Kanto either has I made my own changes to the routes and cities. Anyway one such one is in Route 9 I made bridges. It works fine except when I want to walk under it my PC appears on top f the bridge. The...
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