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And that's that, I don't think I'll be doing this a second time any time soon...
Other pokemon that contributed throughout the run: Clefable, Azumarill, Excadrill, Dugtrio, Parasect, Ferrothorn, Arcanine, Jynx, Alakazam and Togedemaru.
Highlight of the run was probably Centiskorch taking out...
I may have overcompensated a little for the implied difficulty while picking my team members, it ended up being a rather meta team.
Top notch battle design all around, it was a blast to play!
In your hex editor go to offset 00720090. Usually hex editors will show the offset at the left of the view and have a function to enter the offset to jump to. If using the latter make sure to set it to hexadecimal instead of decimal if the option exists.
This is a routine that already runs for every mon that is generated.
It would need a bit of a makeover and perhaps a RAM flag to watch to also be able to guarantee a shiny.
I was under the impression that forced shiny encounters are already a solved problem though, so I'm not sure there's much...
Old username: TSK
New username: The Shadow Knight
This is one of the few places I use the abbreviated version so I might as well have it updated for consistency's sake.
One thing I can think of is a different Base ROM version, I double checked and it seems I based off a v1.0 Fire Red ROM.
It's likely the issue is that the both of you are patching a v1.1 ROM and that the offsets for the relevant stuff don't align. It's pure luck it doesn't happen to crash after...