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Well, updates will definitely come in time even if not featured in my let's play. It's pointless posting updates/ playing a ROM that isn't being worked on by the team. As I said, the idea is to give people a place to talk instead of a mostly inactive thread. It will also take into consideration...
To clarify, the let's play/ developer's diary won't highlight any new features/ graphics or music. The idea is to give people an active platform to speak or comment on videos. Updates for Liquid Crystal will be posted on my channel once our team are free to work on it again. This is just...
To loosely respond to the TM issues and learnable moves. They still need to be fixed and the reason for the problems is due to changing the TMs from Fire Red into what they were from Crystal.
I know I said I'd likely have a Let's Play/ Developer Diary video up by today, but this may happen...
Night themes are something we planned on doing, our former music composer, Magnius never did those. Just archive all the themes, and we'll see what we can work with when the time comes. Things often just get lost in the thread.
Silver is an easy trainer though, I think he's considerably weaker...
I will listen to those remixes.
The idea for the Axel and Silver battle was that the lack of healing between the battle would add a sense of difficulty - Azelea Town has always been an easy section of the game, with the well, gym and Silver battle giving out relatively easy EXP. One more battle...
This is incredible. Glad to see people making classic remakes using the DS games. What will you do with the Johto region? You could always restructure a story for that?