Recent content by TheDarkShark

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    Pokémon TCG mod

    Well, the mechanisms I suggested are only tweaks to the original idea, so implementing the simpler version first is only reasonable. Hardcoding AI for every single card seems really tedious to me, though, even if it's only copy/paste. Other than using keywords, I can only think of reflection to...
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    Pokémon TCG mod

    *blows away dust* Sorry for reviving this thread (I'll assume these rules apply in this subforum, too, because no limit to thread revival is mentioned in the specific rules), just found it again. Since you already said, you'd finish this definetly, I'll gladly state that I still have interest in...
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    Is using Adobe Flash CS6 and AS3 a good idea to make Pokemon games?

    Well, I'm not very knowledgable concerning Flash, but I think that a Flash-based Pokémon-Engine would be a quite powerful tool for the fangame-community, since flash is platform-independent (as long as the Flash-Player runs, the game will run, and the Flash-Player runs on both Mac and Windows...
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    Pokémon TCG mod

    Maybe we just do our work very differently. Like I said, I like to start with the very basic stuff and build everything around it. Anyway, should you have read my previous posts, you might've noticed that I did mention some of my ideas concerning the library and the battle system. Anyway, when I...
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    Pokémon TCG mod

    Sorry it took me so long, I had some trouble with a virus and needed to setup windows anew. BUT I managed to save most my data, so here you go: (The colorful stuff in the background is a placeholder for card images) Oookay, explanation time - in the top-left we have #1, top-right is #2...
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    Pokémon TCG mod

    Unless someone comes up with an even more revolutionary paradigma than object orientation, I doubt anyone will ever get to that an AI that powerfull. Even though, of course, it will always be broke down to ASM code, but let's not discuss realism in Holywood movies right now, 'kay? I'm not an...
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    [Discussion] What would you like to see in a Pokémon fangame?

    Ooookaay, having read the whole thread, mostly laughing at people for various reasons (mostly stupidity and stubborness...) and thinking about how I used to play Pokémon, comparing it with the types of games I play nowadays, I think it's my turn to post, eh? Most important thing first: some...
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    Creating a non-pokemon game via rom hacking pokemon games?

    Well, I'm not much of an NDS-Haker, nor am I that skilled with ASM, I can tell you, that devkitPro, an assembler I'd recommend to anyone, has a C compiler, so you could program GBA games with C. Talking about alternatives to ASM, this is all I can tell you about it, though. A question I have to...
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    Quick Research & Development Thread

    Well, it could be doable, but you'd need to find out how the background image is drawn and update it every second or so, which might be kind of hard considering that you'd need to hack the battle engine itself, eventually, which of course takes a lot of ASM skillz.
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    Research: Document of Sound Raws

    This might be a problem caused by the buggy sound command, which doesn't work in all ROMs, I suppose. Someone in this thread already said that the sounds in Ruby are the same as in Firered, so - as I already said - it is totally unnecassary to work out a list yourself by using this script...
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    Research: Document of Sound Raws

    By testing them out via a script, I guess. Thus meaning that an emulator, a script compiler and eventually an map editor is all you need. Here's a script you could use for making your own list (which is totally unnecassary, since you've already got some lists in this thread), assuming you use...
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    FireRed hack: Digimon Reload

    O_O Looks awesome, I guess. @war rock exe: By adding an evolution to the third form? Actually, you could make a Pokémon that evolves on every level or so... The more interesting question is, Digimon evolved during battle and unevolved at the end of it. How are you going to implement that? Oh...
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    Quick Research & Development Thread

    If there was a tool for something like that, I'd probably leave GBA-Hacking - it'd be too easy (which it already is, IMO). If you want something alike, you'll have to do some serious hacking involving ASM. If you don't want to do it that way, you don't want that feature bad enough to deserve it...
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    Development: In-Battle Evolutions

    I've got another theory: What about looking up the battle ram first, then putting a break on write on your pokemon's level. This should lead you to the routine for level-up the fastest, because you wouldn't need to dig through the routines displaying the text...
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    Development: The Follow Me Script

    Well, interaction won't work without ASM, sorry. If you had read the thread, you would have seen a script by Giga Universe (wasn't it him? if not, sorry) that had support for ledges and some other behaviour bytes, too, if I remember correctly. You had to use JPAN's Firered Hacked Engine patch in...
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