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Nah even if you apply that function code to an attacking move it still only sets up Leech Seed. No damage is done at all. I'm not sure where in the scripts it defines Leech Seed as an non attacking effect, maybe somewhere in pbeffects?
Ah thank you that seemed to work perfectly! Quick question though, if I wanted it to apply to both Pokemon in a double battle would I do something like this?
if self.hasWorkingAbility(:MAGICIAN) && onactive
if pbOpposing1.effects[PBEffects::Embargo]>0 ||...
Hey guys. So I've been trying to turn Magician into an auto Embargo ability instead, where when the Pokemon with Magician enters the battle, the opponent can't use items for 5 turns, and if they reenter during those 5 turns, it will display that the opponent is still currently under the effect...
Hey so I've been trying to implement an attack that works pretty much exactly like Sappy Seed (physical Grass move that also applies Leech Seed). I've looked at how Leech Seed is defined in Pokemon_MovesEffects as well as in Pokemon_Moves and I've used that to help me create a new script for...
This is normally caused by the script fetching the music file. Depending on the file size or formatting, sometimes it will take a noticeable amount of time for the game to load the file. I stopped using .ogg files because I had this problem and it was very annoying. I've noticed that MP4 and WMA...
What version of Essentials are you using? I legitimately don't know why this isn't working. I tried your new code, and with higher Attack or Special Attack I'm always doing like super chip damage to Chansey (this is my main tester because it has garbage Defense). I even made Psychic have the...
Oh hi! Yeah I recognize your name I appreciate you making this script.
But yeah it's bizarre. It does seem to do something but just not the right calculations. For example, no matter how high the Attack stat is of Necrozma, it always seems to roll off of Avalugg's Special Defense, instead of...
Hi. So I've been looking for a working Photon Geyser move script to no avail. I found one script floating around on the Gen VII project but it doesn't seem to work as intended:
class PokeBattle_Move_165 < PokeBattle_Move
def pbBaseDamage(basedmg,attacker,opponent)
if attacker.attack >...
Uh well you must be using an extremely old version of essentials unless the most recent update removed that .txt for some reason. I'm using the second newest version. Make sure it's not under a different name, because you cant really define an alternate form without some kind of PBS file unless...
I'm pretty sure all you have to do is just annotate in Pokemonforms.txt the typing of the Mega Evolution, and it should completely change its typing based on that. For example:
[MEW-1]
FormName=Mega Mew
MegaStone=Mewnite
Type1=???
BaseStats=100,100,100,100,100,100
Abilities=PRESSURE
This...
Hi ya'll. So in my game there are two types of Mega evolutions, the standard version, and one that's supposed to be a "darker" version of it. The only difference is lore related, as it is still defined as mega evolution in the scripts and is merely just a cosmetic thing. As stated in the title...
I'm not sure where to find the tutorial on the new essentials wiki, but this video does a very good job covering how to share your game:
https://www.youtube.com/watch?v=2czac7Sfnpc
Basically, all you have to do is just compress your project into a .zip file and upload it to something like...
Thanks for the help. I've managed to properly create the sprite so the top is no longer cut off, but I've run into another issue. My sprite seems to animate too fast:
I honestly have no idea where to begin to fix that lol. When the sprite was in .gif format before I converted it, the sprite...
Ah okay, makes sense. Thank you! Is there an efficient to fix that or do I have to manually change each frame in like Photoshop?
I appreciate the help but that was actually the sprite I was trying to replace, due to the top part of the coffin disappearing entirely for a few seconds.
Hey, sorry if this is a commonly asked question. I'm using EBS, which uses png sprite sheets so that the Pokemon are animated in battle, but I noticed one of the Pokemon sprites had a few pixels missing that looked distracting so I wanted to fix it myself. I tried putting in my own png sprite...