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Recent content by TheImmortalScYtHe

  1. TheImmortalScYtHe

    [Developing] Pokemon Guardians

    Sorry for getting back to you late! The game is up to badge 4. I'm not too sure how many hours of playtime that is because we haven't timed it. But there's plenty to play!
  2. TheImmortalScYtHe

    [Developing] Pokemon Guardians

    Glad to hear! :D
  3. TheImmortalScYtHe

    [Essentials] Pokemon Guardians Recruitment!

    Actually, Yes, they are correct. Am big dumb. Good luck with your story and fangame! :D
  4. TheImmortalScYtHe

    [Essentials] Pokemon Guardians Recruitment!

    Hello! We were originally intending to call the game Pokemon Guardians Rising but later found out that there's a Pokemon Sun and Moon card pack entitled the same thing, so we decided to shorten it to Pokemon Guardians. If our title is going to cause issues for you in the future, we can speak...
  5. TheImmortalScYtHe

    [Essentials] Pokemon Guardians Recruitment!

    Pokémon Guardians! Pokémon Guardians aka Pokémon Guardians Rising is a RPG Maker Pokémon game using Pokémon Essentials. It takes place in the brand new Aurelian Region. You play as an Aura Guardian in training alongside your rival Arthur. After completing your basic training, Lord Albion...
  6. TheImmortalScYtHe

    [Developing] Pokemon Guardians

    Pokémon Guardians! Pokémon Guardians aka Pokémon Guardians Rising is a RPG Maker Pokémon game set in the brand new Aurelian Region. You play as an Aura Guardian in training alongside your rival Arthur. One day after training, you and Arthur are sent to Rose Castle to meet Lord Aegir, head of...
  7. TheImmortalScYtHe

    [Error] Help! I keep getting this error while I try to start a Pokemon Battle

    Mine looks like def initialize @effects = [] @effects[PBEffects::CraftyShield] = false @effects[PBEffects::EchoedVoiceCounter] = 0 @effects[PBEffects::EchoedVoiceUsed] = false @effects[PBEffects::LastRoundFainted] = -1 @effects[PBEffects::LightScreen] = 0 @effects[PBEffects::LuckyChant] = 0...
  8. TheImmortalScYtHe

    [Error] Help! I keep getting this error while I try to start a Pokemon Battle

    ############################################################################ # These effects apply to a side CraftyShield = 0 EchoedVoiceCounter = 1 EchoedVoiceUsed = 2 LastRoundFainted = 3 LightScreen = 4 LuckyChant = 5 MatBlock...
  9. TheImmortalScYtHe

    [Error] Help! I keep getting this error while I try to start a Pokemon Battle

    That would explain the new issue then. I am using v17. I didn't touch Crafty Shield and when I remove it, it moves on to the next move. I'm not too sure what the issue is, I know it's in Pokebattle_ActiveSideField I'm just not sure how.
  10. TheImmortalScYtHe

    [Error] Help! I keep getting this error while I try to start a Pokemon Battle

    I literally went to PBActiveSideField and took the def initialize and changed it to def initialized and it fixed the problem...how? I'm not sure. But thank you for giving me the idea. I have a new problem now which is --------------------------- [Pokémon Essentials version 17.2]...
  11. TheImmortalScYtHe

    [Error] Help! I keep getting this error while I try to start a Pokemon Battle

    I checked in PBEffects, CraftyShield has a value and is not XXX, nor is any of the other effects.
  12. TheImmortalScYtHe

    [Error] Help! I keep getting this error while I try to start a Pokemon Battle

    I did, I double checked and it's in both PBEfffects and Pokebattle_ActiveSideField script sections
  13. TheImmortalScYtHe

    [Error] Help! I keep getting this error while I try to start a Pokemon Battle

    --------------------------- Pokemon Guardians Rising --------------------------- [Pokémon Essentials version 17.2] Exception: NameError Message: uninitialized constant PBEffects::CraftyShield PokeBattle_ActiveSideField:8:in `initialize' PokeBattle_Battle:285:in `new'...
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