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Recent content by TheJawsOfDeath

  1. T

    Gen VII Scripts (Z-Moves, Abilities and Moves,)

    break if user.isFainted? break if target.isFainted? This part is missing under the stench part. Edit. Nvm found it but for some reason the pokemon that comes in gets to attack.
  2. T

    Gen VII Scripts (Z-Moves, Abilities and Moves,)

    Can you help me with Emergency Exit? I'm having trouble with that.
  3. T

    [Scripting Question] Help with Emergency Exit?

    I'm not sure how to code "when hp drops from above 50% to below 50%". It activates whenever they take damage below 50% which isn't how it works, I currently have: if target.hasWorkingAbility(:EMERGENCYEXIT) && target.hp<=(target.totalhp/2).floor && !target.damagestate.substitute...
  4. T

    [Scripting Question] How can I create a revive Item?

    I've tried my best to code a held item that will revive the Pokemon back at 10% of their HP. Can anyone help me?
  5. T

    [Scripting Question] How do I mix these abilities together?

    I'm trying to changed Cursed Body into an ability that gives you dark type stab, weaknesses and resistances. I'm trying to use the concept and codes of Dark Aura, Thick Fat and levitate but I'm not sure how.
  6. T

    [Scripting Question] How to change type effectiveness comment?

    I know in PokeBattle_Battler the Type effectiveness chart reads this: if numhits>1 if target.damagestate.typemod>4 @battle.pbDisplay(_INTL("It's super effective!")) elsif target.damagestate.typemod>=1 && target.damagestate.typemod<4 @battle.pbDisplay(_INTL("It's...
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