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Script not working
Hello,
I made this awesome script, however it doesn't work the way it should.
#dynamic 0x806500
#org @start
lock
checkflag 0x1002
if 0x1 goto @done
msgbox @1 0x6
applymovement 0x0A @MW1
waitmovement 0x0
pause 0x10
applymovement 0x0B @JAW1
waitmovement 0x0
pause 0x10...
Hide Sprite
Ok, I think I've got an simple question.
I have got the following script:
(simplified)
But the sprite that needs to be hidden only is hidden when you step on the 'script' tile.
How can I make it so, that the sprite stays hidden?
Thanks :) in advance.
Tiles are messed up.
Hi,
I have the following problem.
When I play my Pokemon Leaf Green hack the tiles look like this:
//SEE SCREEN1.PNG
This problems only occurs when I set the Background Behavior Byte to 00 20
//SEE SCREEN2.PNG
Could this be because my tileset is messed up?
//SEE...
Hi,
I have the following problem.
When I play my Pokemon Leaf Green hack the tiles look like this:
//SEE SCREEN1.PNG
This problems only occurs when I set the Background Behavior Byte to 00 20
//SEE SCREEN2.PNG
Could this be because my tileset is messed up?
//SEE SCREEN3.PNG
I would...
pokescript trainer battle problem
Hi,
I've got a little program thats cald: "trainer editor" - by Juan.
Now it works good.
I changed trainer 001, and that works correctly.
Now I've got this (poke)script:
#org $Trainer1
lock
faceplayer
trainerbattle 0 001 $MadChall $MadDefeat
$MadChall 1 =...
Pokedex give problem.
Hi,
I'm making a hack of leaf green.
This is my (poke)script:
#org $begin
lock
faceplayer
checkflag 0x299
if b_true goto $alreadygotone
message $wantpoke
$wantpoke 1 =Hey,\nI stole a pokemon from the proffesor\pDo you want it?
boxset 5
compare LASTRESULT 1
if 1 goto...