• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by TheRedMage

  1. T

    [Completed] Paradox of Creation (AKA Proof of Concept)

    And now for something completely different. You all might know me as one of the programmers working on Pokemon Sage, or you might not know me at all. Either way, this is a little side project I've been working on for my own amusement, mostly to see how much I could modify the Essentials...
  2. T

    Report bugs and errors in unmodified Essentials version 21

    This is also on the animation front, but Icicle Spear (in the animation editor) doesn't have hits 2-5 created. So it uses icicle spear for hit 1, icy breath for hit 2, inferno for hit 3, ironhead for hit 4, and jump kick for hit 5. Just FYI
  3. T

    Rare crash when running between connected maps

    @Giu- Gotcha. Yeah, we do have a few wanderers right at the edge of one of the maps, so we'll see if fixing that changes things. Thanks the idea mang. @Maruno- The post that Sam linked was the post the one we had seen before. If it is caused by moving events during transitions, might be...
  4. T

    Rare crash when running between connected maps

    Crash when running between connected maps Started to get an odd error after we updated to 13, just curious if anyone's seen anything similar. Exception: NoMethodError Message: undefined method `[]' for nil:NilClass PokemonField:1426 PokemonField:1423:in `call' PBEvent:54:in `trigger'...
  5. T

    Skipping the Title Screen

    Standard RPGMaker XP games have scripts you can add/modify that basically let you skip the entire title screen thing, allowing you to create your own using events/pictures/etc from an 'autorun' event. Does anyone have such a script on-hand for Essentials (or know what to modify to do the same?)...
  6. T

    Playing Battle Animations In-Battle

    Ah-ha. And that is why I asked. I'm unfamiliar with these scripts and while I would have found that (eventually) it was easier to merely ask. Appreciate the assistance, Maruno.
  7. T

    Playing Battle Animations In-Battle

    Both, really. The former itself doesn't appear to be too difficult. Now, for the said Common animations, how would we call them from within the script itself? Currently the base ones that I've got are: Shiny, Shadow, StatUp, StatDown. If I made one to say, for example, 'Common:Sandstorm'...
  8. T

    Playing Battle Animations In-Battle

    Exactly. If it was just the basic RMXP, I wouldn't have an issue. Just seeing if any of the devs know before I start throwing myself headlong into the scripts.
  9. T

    Playing Battle Animations In-Battle

    Yes, essentially. Just, while within the battle scripts, when certain events happen, the code to play a battle animation, (targetable if possible on the friendly/opposing Pokemon,) or just playing in the center of the screen, if necessary. What I'm actually doing- trying to create custom...
  10. T

    Playing Battle Animations In-Battle

    I'm very familiar with the whole scripting area, as well as RPGMaker XP, however, since this program (while very awesome) has altered many (if not all, I haven't checked) of the basic scripts, I suppose rather than pour over the code for hours, I'd just ask. Is there a way to play a battle...
Back
Top