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Recent content by ThermobaricTank

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    [Graphics] New move animations for pokeemerald?

    Emerald Horizons is the most recent one I think, the animations are credited to Skeli and Ghoulslash. I'm talking about replacing the old GBA animations with DS-style ones and maybe also adding animations for the moves that don't have them yet in the expansion repository, like Meteor Beam. I...
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    [Graphics] New move animations for pokeemerald?

    I've seen a couple of recent pokeemerald hacks that use much better looking battle move animations than what is available on the pokeemerald expansion repo, and was wondering if these are publicly available somewhere. I'm asking because while I can look for everything else and add it manually...
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    Patch: Pokémon Emerald - ROM Base (Free to Use)

    Seriously ,the new battle backgrounds had to be optional... I managed to revert the standard ones by restoring the default battle background offset table, but this breaks the special battle backgrounds (for the Elite 4 and some other battles) which are stored elsewhere. I have spent several...
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    Patch: Pokémon Emerald - ROM Base (Free to Use)

    While not perfect, this is probably the best modern rom base for Emerald when it comes to binary romhacking I'm glad something like this exists and very thankful for all the effort put into it, buuut... There are some problems: -Having to insert the cries is annoying but not the end of the...
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    Patch: Pokémon Emerald - ROM Base (Free to Use)

    I don't know if this is the fix for your problem, but this is from an old post: Instead of putting the hex index of the item, put the index in dec, for example: Relic Statue, your index is 831. Instead of why in the script: "raw word 0x33F", put this "raw word 831" (without the quotation marks)
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