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Hello!
I was wondering if it was actually possible to change manually the day/night time of a map to make it a night time map or a day time map at my leisure?
I mean, I want to make an interior map where I will change between day and night on specific events (so I could use the OutdoorLight...
Hi!
I've got an issue where when I'm inserting new Bgm, it just doesn't play in game or even when I'm trying the sound on rpg maker. However the music is not broken or anything since it works on vlc.
I have already add music successfully into my game so I don't know why it doesn't work right...
Thanks you for the advices,
I'm gonna try to find a way to do it by myself.
If someone has a solution, feel free to post it here!
edit: Problem Resolved! I found it under the [S-HIGHLIGHT]SpriteWindow script at the method "def pbSetSystemFont(bitmap)"[/S-HIGHLIGHT].
If your using a custom...
Thanks for the quick answer,
I want to change all the font in the game, isn't there is a way of just setting a var such as the font name (FontName = "blabla")?
Because putting tags between every dialogue of my game feel pretty tiring and boring (if I do understand how it works).
Hi everyone,
I added a new font to my game but its size is too big ( I'm using it for everything). I looked into the SpriteWindow script but I can't find where I can adjust the size of the font.
If someone would be willing to help me,
Thanks!
Yeah! It worked like a charm, thanks to you!
I'm kind of feeling silly because the answer is pretty obvious when you have it ;)
Anyways, thanks a lot for your help!
First of all, thanks for this quick answer!
Yes I'm using my own custom splash screen.
So I change the cry in the Scene_Intro Script file 2 times :
here:
# Play random cry
cry=pbCryFile(1+rand(PBSpecies.maxValue))
pbSEPlay('001Cry',100,100) if cry
and here:
# Play random cry...
Hi,
I'm struggling in my game project about the random cry at the beginning (at the splash screen). I just want to change it to a specific cry but it's just not working (no sound at all) when I tried a solution I found (change cry to '001Cry' with the number being the pokedex position of the...