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Recent content by tImE

  1. tImE

    [Discussion] How big should an overworld map be to match the regional map?

    From experience, 32x32 or 40x40 for 1 mini-map square is about as accurate as you can get. But like TBM_Christopher said, there's really no reason to make it that accurate to scale, unless you're having trouble piecing your maps together.
  2. tImE

    [RESOLVED] How to make touch events when surfing

    No, it will only start once you're on top of the event. :)
  3. tImE

    [RESOLVED] How to make touch events when surfing

    Not to beat a dead horse, but another solution, if you don't want the touch event to be impassable, is to make it a "Parallell Process"-event with a Conditional Branch, with the script [ get_character(0).onEvent? ]. This works kind of the same way doors do in Pokemon Essentials example maps...
  4. tImE

    [Other Tutorial] tImE's Extensive Tiling Tutorial

    tImE's Extensive Tiling Tutorial What's up everyone! I'm tImE, also known as 44tim44 on deviantArt and other forums. I'm here today with a tutorial on how to make tiles. If you just stumbled in here, with no idea why, take a seat anyway, because Uncle tImE is about to take you all on a journey...
  5. tImE

    Screenshot/Music Showcase

    @lilbluedemon: It looks really great so far! You've got a nice graphical style with good contrasting colors and the tiles look lovely. Looking forward to see more from you! c:
  6. tImE

    Calling "Location Signposts"

    Sounds good, but wouldn't this mean that the window disappears after the 1.5 sec it's supposed to be active in normal usage? EDIT: Maybe I should just use PlayerTouchEvents with ParallellProcess ShowPicture with a picture with the Area-Nname. And then PlayerTouchEvents outside the area with...
  7. tImE

    Calling "Location Signposts"

    Hey everyone. I've got a problem on my hands. I have looked at it myself, but I'm just too inept at scripting to make heads or tails of it. I'm trying to display the "location signpost" on command. (The textbox, with the name of an area, you see when you enter the area, in the top left...
  8. tImE

    Generation 6 Pokémon Cries (Complete)

    Seeing as Generation 6 games, in general, have higher quality sound effects and music, I'm not surprised the file size is bigger and honestly, I don't mind it. Great resource, man!
  9. tImE

    [Discussion] Is the Game Development section dying?

    I'm all for working on a joint project of any sort. I think it'd definitely make more connections and relations in the community. And I also believe a more people than you think would want to as well, but they feel lacking in scripting/spriting/etc. so they feel inadequate in helping out. But I...
  10. tImE

    Screenshot/Music Showcase

    So, I'm starting to work on my game again, bit by bit, and this was todays effort. From my game BlazeRed/LushGreen.
  11. tImE

    [Discussion] Taking a break/quitting on games during game development

    I'm currently on a 9 month hiatus, from my game, as of now. I paused development because of loss of inspiration and real-life matters. I'm hoping to start working on it again soon. I think taking breaks, when making games as a hobby, is a pretty natural and necessary thing. It's almost...
  12. tImE

    Simplifying the day/night tones

    Isn't that what this part in "PokemonTime" is for?: module PBDayNight HourlyTones=[ Tone.new(-100,-100,-20,40), # Midnight Tone.new(-95,-95,-20,35), Tone.new(-90,-90,-15,30), Tone.new(-80,-80,-15,25), Tone.new(-60,-70,-20,20), Tone.new(-40,-60,-30,15)...
  13. tImE

    Screenshot/Music Showcase

    Yes! It looks much better now! :)
  14. tImE

    Screenshot/Music Showcase

    Lovely new ground you got there, Rayquaza.! It blends really nicely colorwise with the rest of your tiles. It makes for a really vivid and beautiful view! Just something I noticed though: you have no shading/fading on the bottom of the mountain tiles. It looks too "sharp" imho. Add some shading...
  15. tImE

    Quick Design Questions

    I think it's a fine idea to have the Pokémon level up more slowly, but seeing as many Pokémon already level up really slow, I think the game might get a little too grindy, if you manage to "squeeze" by a Gym Leader and advance to a point where your team is underleveled. It'd require a lot more...
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