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Recent content by tinix

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    Development: Set Disobedience

    It affects all of species. I think you could make a specific poke disobey by storing its personality value(it is unique as it is randomly generated) from its data in some variable and then comparing the variable to the personality value of active pokemon. If I am wrong feel free to correct me.
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    EA REFUSES to Publish Single-Player Games?

    Well Blizzard Entertainment also partially did this with Startcraft II and Diablo III. You are forced to login to play singleplayer, but on the other hand I think they did this so the games cannot be pirated and we still have solid single player experience...
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    Research: Script Raws Compilation

    Here are exported XSE commands in text and binary form. Use them if you want to.
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    Research: Script Raws Compilation

    I have all raws (command list) exported from XSE somewhere, if you want them i can upload them
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    If you want to access it at runtime the there are pointers stored at these memory addresses: FR: 0x0300500C RS: 0x03005D90 E: 0x02024EA4 Structure: [FONT=Consolas]
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    Survey: New Script Editor Ideas Thread

    It is C-like syntax. Functions always have () appended to them to distinguish them from variables, because you could have variable lock and function lock.
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    Survey: New Script Editor Ideas Thread

    Actually you are not 100% right when stating that VB is outdated. VB6 is outdated but VB.NET(2005+) isnt and runs on .NET just like C#. As for the templates I think he means Visual Studio like ones, because C++ templates are really unneeded in scripting.
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    Survey: New Script Editor Ideas Thread

    I'd also be very grateful if I could help you with development of this project. I've already made my pathetic attempt at it(http://www.pokecommunity.com/showthread.php?t=268776) and there is some good code that could be reused.
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    Survey: New Script Editor Ideas Thread

    Well I dont really think it would be painful at all. Before I posted that idea Ive tried to throw together a little program in C# that would load an assembly that has specified entry point and invoke the entry point of assembly. (Essentialy the idea of plugin system was an DLL written in .NET...
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    Survey: New Script Editor Ideas Thread

    Well you can already do this in XSE by doing something like this: #dynamic 0x80000 #org @main lock setvar 0x8000 0x0 goto @loop end #org @loop compare 0x8000 0xA if 0x1 goto @cont //Code Here addvar 0x8000 0x1 goto @loop end #org @cont release end Anyway I think it is great idea to...
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    Survey: New Script Editor Ideas Thread

    Another idea ive got is some kind of plugin system, so people can extend the editor without messing with original source code. So for example I want the editor to be able to compile ASM, I make an DLL that can have pre-defined entry point for program to find. Then I open the editor open some...
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    Survey: New Script Editor Ideas Thread

    I would like to see C-style syntax. Another thing I would like to see would be ASM disassembler. Also in what you are programming it?
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    Development: Changing Fire Red intro rival sprites/names and texts depending on players gender

    I plan to change names too, but I didnt lastly have time to look into it.
  14. T

    Development: Changing Fire Red intro rival sprites/names and texts depending on players gender

    I modified the routine according to tips that jambo has given, and also I will soon post a video of it working.
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    Development: Changing Fire Red intro rival sprites/names and texts depending on players gender

    Thank you for pointing out these things. It is my first working ARM/THUMB ASM program/hack (played with x86 a bit) I will try to fix those things.
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