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Recent content by tkim

  1. tkim

    He just wanted to treat himself and is ready for a night on the town!

    He just wanted to treat himself and is ready for a night on the town!
  2. tkim

    Quick Research & Development Thread

    Has anybody tested this? I couldn't understand the routines.
  3. tkim

    IMPORTANT: PokéCommunity 2.0 Update!

    Well this is awkward. Thanks
  4. tkim

    [WORKING AS INTENDED] An option to use the old layout of the site?

    May you guys give us the option to use the old layout of this site? Reddit has an option where if one replaces "www" with "old", it'll use the old layout of that site. If you guys wanted my opinion, well, I just don't like the new layout. Everything looks bloated and mobile-y. I realized that I...
  5. tkim

    IMPORTANT: PokéCommunity 2.0 Update!

    .....I hate it. May you guys provide an option to use a "classic" version of the site? Something like Reddit does, where if we use "old" instead of "www", it'll take us to the old layout of that site. I love it!
  6. tkim

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    How's everything going, Richter? Are my inputs in the documentation and changelog easy to understand?
  7. tkim

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    Are individual patches still possible with .ups?
  8. tkim

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    Welcome back! I like your approach better. It's definitely the right way to go about it. No problem! Let me know if you need assistance. Oops, I meant that 0x4032 was for the legendary beasts, but 0x4033 is still used in a routine (I have no idea what the routine does, though). 0x4031 is...
  9. tkim

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    Sounds good. There is one thing that I haven't gotten to fixing yet, and it's the two variables you used for the legendary beasts (0x4032 and 0x4033). Those two are used internally in 1 or 2 of the many asm routines in the unmodified rom. I made a list of all of the available vars you can use...
  10. tkim

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    If you haven't already, take a look at the documentations in my "official" throwback. I've included most of the offsets I've used starting from 0x740000 and so on. I'm guessing you'd basically want those offsets moved up to right after yours. Offsets that aren't mentioned (mostly way before...
  11. tkim

    FireRed hack: Pokémon Throwback v211001: Kanto, Your Way

    Hi Richter, chrono, guys.. it's been a while. I'm thrilled to hear that RichterSnipes is wanting to standardize the fixes I made for my "official" throwback. I realize how confusing it could be for some of you to hear me mention "official" and "unofficial" when in actuality, RichterSnipes'...
  12. tkim

    [ASM & Hex] [EM] Reset Mossdeep's rocket launch counter?

    I would like to reset the player's rocket launch counter. Here's the routine called by special2 LASTRESULT 0x103 which reads the player's current rocket launch counter: sub_8138BDC: @ 8138BDC push {lr} ldr r0, _08138BFC movs r1, 0 ldrsh r0, [r0, r1] movs r1, 0x7 bl __divsi3 lsls r0, 16...
  13. tkim

    Development: [FR] Better TM/HM expansion

    is the table from step 2 only for the new TMs/HMs? Or is it supposed to include the originals also? Where do we put the pointer to the new compatibility table?
  14. tkim

    [Script] [EM] registernav command function?

    What does the command 'registernav' in XSE do? I'm able to register a trainer regardless of that command after winning the battle.
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