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Recent content by tokenizer

  1. tokenizer

    [Developing] PokeCraft - Infinite Worlds

    1EmgCPvARXo Added Volumetric Light Scattering and some Pokemons
  2. tokenizer

    [Developing] PokeCraft - Infinite Worlds

    Improved cloud system, lightning and skybox: uoJLk8e48Xo
  3. tokenizer

    [Developing] PokeCraft - Infinite Worlds

    Added cloud rendering: Bw0e2VHqdzs
  4. tokenizer

    [Developing] PokeCraft - Infinite Worlds

    We've improved our lighting system! The lighting engine now supports volumetric lighting, ambient occlusion and cloud shadows: New lighting: Cloud shadowing: Cloud shadow dissolving:
  5. tokenizer

    [Developing] PokeCraft - Infinite Worlds

    In the past days, we worked on optimizing our renderer to be able to smoothly render very large render distances (more than 64 chunks). We switched temporary to a different tileset, as the HGSS tileset didn't meet our expectations. We've also added animations for flowers, distance fog and a...
  6. tokenizer

    [Developing] PokeCraft - Infinite Worlds

    Yes, we have no specific plans for that yet, though we'd like to have a non Turn-based battle system
  7. tokenizer

    [Developing] PokeCraft - Infinite Worlds

    Infinite worlds to explore, together with your friends, right in your browser! PokeCraft is a ongoing project, which is based on infinite seed-based worlds. You can craft blocks, create stunning buildings and catch all Pokemons from Generation I-IV. We've developed our own engine from...
  8. tokenizer

    [Developing] 3D Pokemon Let's Go [Early demo] development

    It's written in a JavaScript WebAssembly hybrid solution. The engine itself uses JavaScript, performance critical parts are written in C and then compiled into WebAssembly. The shading pipeline is just the standard deferred shading way. Everything is written into a geometry buffer first, which...
  9. tokenizer

    [Developing] 3D Pokemon Let's Go [Early demo] development

    - Added a basic walk system - Added a new walk animation - Added shadow mapping - Updated main post
  10. tokenizer

    [Developing] 3D Pokemon Let's Go [Early demo] development

    - Added skeletal animation blending - Added terrain-camera collision detection - Fixed md5 normal calculations - Fixed various joint weight transform issues - Added new skybox
  11. tokenizer

    [Developing] 3D Pokemon Let's Go [Early demo] development

    Update: - Added terrain height detection - Added third-person camera - Added preview video
  12. tokenizer

    [Developing] 3D Pokemon Let's Go [Early demo] development

    I'm working on this since ~4 months on my own. Right now I just keep adding features to the engine so it becomes usable one day. A little preview: jG-FEySzV70 reCkONyRyok Here is a list of what there currently is: - All pokemon models from pokepark wii and pokemon rumble - rigged, textured...
  13. tokenizer

    Emerald Engine

    Did some mapping today, got Pallet Town, Route 1 and Viridian City done. Screenshot of Viridian City: Also added selections which makes it possible to select, copy, crop and paste tiles
  14. tokenizer

    Emerald Engine

    Added download link, updated main post
  15. tokenizer

    Emerald Engine

    Added a basic boot animation
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