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In the past days, we worked on optimizing our renderer to be able to smoothly render very large render distances (more than 64 chunks).
We switched temporary to a different tileset, as the HGSS tileset didn't meet our expectations.
We've also added animations for flowers, distance fog and a...
Infinite worlds to explore, together with your friends, right in your browser!
PokeCraft is a ongoing project, which is based on infinite seed-based worlds. You can craft blocks, create stunning buildings and catch all Pokemons from Generation I-IV.
We've developed our own engine from...
It's written in a JavaScript WebAssembly hybrid solution. The engine itself uses JavaScript, performance critical parts are written in C and then compiled into WebAssembly.
The shading pipeline is just the standard deferred shading way. Everything is written into a geometry buffer first, which...
I'm working on this since ~4 months on my own. Right now I just keep adding features to the engine so it becomes usable one day.
A little preview:
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Here is a list of what there currently is:
- All pokemon models from pokepark wii and pokemon rumble - rigged, textured...
Did some mapping today, got Pallet Town, Route 1 and Viridian City done.
Screenshot of Viridian City:
Also added selections which makes it possible to select, copy, crop and paste tiles